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| | //////////////////////////////////////////////////////////////////////////////////////////////// // |L|IQUI[D] FX |[liquid.inhumans.net]| /////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////// //HL COMMANDS// #hideradar #console 1 #cl_bob 0.0 #cl_bobup 0.0 #hud_fastswitch 1 #cl_timeout 999999 //ROUND ALIASES// alias sigblocked alias sigswitch alias siground alias sigalive alias sigdead //PISTOL SWITCH// alias wsec ".slot2" alias nop ";" alias aswitch0 "alias sigswitch nop ;txt |[ AUTO SWITCH: OFF ]|;alias aswitch aswitch1;init aswitch aswitch0" alias aswitch1 "alias sigswitch wsec;txt |[ AUTO SWITCH: ON ]|;alias aswitch aswitch0;init aswitch aswitch1" aswitch0 //SAVING & LOADING// alias save "savecvar fx-data/fx-xvar.bin;savebinds;init save;txt |[ SETTINGS: SAVED ]|" alias load "loadcvar fx-data/fx-xvar.bin;exec fx-data/fx-bind;exec fx-data/fx-init;txt |[ SETTINGS: LOADED ]|" alias msave "mdl_save m_aim.bin" alias mload "mdl_load m_aim.bin" alias xsave "mdl_save x_aim.bin" alias xload "mdl_load x_aim.bin" //MENU CONFIG// alias sigmenuoff alias menu_0 "menu_off;alias menu_toggle menu_1" alias menu_1 "menu_select;alias menu_toggle menu_0" alias menu_toggle menu_1 alias sigmenuoff "alias menu_toggle menu_1;save" //XVAR COMMANDS// #alias cl_bob #alias cl_bobup #alias cl_bobcycle #alias ex_interp #alias fps_modem #alias fps_max #alias cl_updaterate #alias cl_cmdrate #alias cl_rate #alias cl_timeout #alias hud_fastswitch #alias r_dynamic #alias chase_active #alias r_fullbright #alias gl_wireframe //FX ULTIMATE// alias fx_ulta "avadd 0 22.01 8.02 3.01;avadd 0 23.20 7.91 4.00;avadd 0 23.21 7.90 2.01;avadd 0 22.02 8.01 5.02" alias fx_ultb "avadd 0 21.02 8.01 3.02;avadd 0 24.21 8.10 4.11;avadd 0 24.20 8.01 2.10;avadd 0 20.01 8.02 5.01" alias fx_ultc "avadd 0 20.01 8.02 3.01;avadd 0 25.20 8.21 4.20;avadd 0 25.51 8.10 2.21;avadd 0 21.02 8.01 5.02" alias fx_ultd "avadd 0 23.02 9.01 3.02;avadd 0 26.21 8.30 4.31;avadd 0 26.50 8.21 2.30;avadd 0 23.01 8.02 5.01" alias fx_ulte "avadd 1 27.01 4.12 3.11;avadd 1 26.50 4.11 2.10;avadd 1 26.51 4.10 4.11;avadd 1 27.02 4.11 5.12" alias fx_ultf "avadd 1 28.02 5.11 3.22;avadd 1 25.51 4.20 2.21;avadd 1 25.50 4.21 4.20;avadd 1 28.01 4.22 5.21" alias fx_ultg "avadd 1 29.01 6.12 3.31;avadd 1 24.50 4.31 2.30;avadd 1 24.51 4.30 4.31;avadd 1 29.02 4.31 5.32" alias fx_ultz "fx_ulta;fx_ultb;fx_ultc;fx_ultd;fx_ulte;fx_ultf;f x_ultg;init aim fx_ultx" alias fx_ultx "avclear;recoil 1.7;fx_ultz" fx_ultx //MEINE VECS// alias vector2 "avclear;recoil 1.5789;avadd 0 20.88 3.999 1.8 21.919 6.43 2.22 21 5.65 1.725 20.3 4.5 3.3;avadd 1 24 4 2.25;cx;corps;feet3;txt MetalSlugX Mp5 one shot" alias 1 "avadd 0 21.41 6.3 2.2" alias 2 "avadd 1 27.83 7.39 3.28" alias 3 "avadd 0 21.87 6.71 2.2" alias 4 "avadd 1 26.73 6.86 3.17" alias 5 "avclear;1;2;3;4;recoil 1.61 cx;corps;feet3;txt multi 1"alias 6 "avadd 0 21.384 6.4 2.6" alias 7 "avadd 1 27.732 7.87 4.9" alias 8 "avadd 0 21.638 6.42 2.8" alias 9 "avclear;6;7;8;recoil 1.61 cx;corps;feet3;txt multi 2"alias a "avadd 0 21.53 6.3 2.31" alias b "avadd 1 26.73 6.7 1.7" alias c "avadd 0 21.83 9.16 2.87" alias d "avclear;a;b;c;recoil 1.61;cx;corps;feet3;txt multi 3" alias e "avadd 0 22.17 6.4 2.42" alias f "avadd 1 27.27 4.41 2.11" alias g "avadd 0 21.62 6.3 2.2" alias h "avclear;e;f;g;recoil 1.61;cx;corps;feet3;txt multi 4" alias i "avadd 0 21.638 6.3 2.01" alias j "avadd 0 21.385 7.7 3.5" alias k "avadd 0 21.184 6.3 2.2" alias l "avadd 1 26.837 2.67 2.3" alias m "avclear;i;j;k;l;recoil 1.61 cx;corps;feet3;txt multi 5"alias n "avadd 0 21.385 6.5 2.8" alias o "avadd 1 27.834 5.8 4.8" alias p "avadd 0 21.837 7.02 2.8" alias q "avadd 1 26.736 5.7 4.7" alias r "avadd 0 23.9 7.02 2.7" alias s "avclear;n;o;p;q;r;recoil 1.61 cx;corps;feet3;txt multi 6"alias t "avadd 0 21.625 6.4 2.3" alias u "avadd 1 26.3 5.3 3.1" alias v "avadd 0 21.382 7.6 0.9" alias w "avclear;t;u;v;recoil 1.61;cx;corps;feet3;txt multi 7" alias p1 "avadd 0 21.384 6.4 2.2223" alias p2 "avadd 1 26.736 2.62 3.583" alias p3 "avadd 0 21.837 6.3 2.2" alias p4 "avclear;p1;p2;p3;recoil 1.61 cx;corps;feet3;txt multi 8"alias feet1 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5" alias feet2 "avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" alias feet3 "feet1;feet2" alias c1 "avadd 0 -32 -7 5 -32 5 -4.5" alias c2 "avadd 1 17 -2 -5 15 -5 8 -17" alias c3 "avadd 1 0 -8 -15 -16 5" alias cx "c1;c2;c3" alias corps "avadd 0 16 6 0; avadd 0 25 6 0;avadd 0 25 6 6.5;avadd 0 25 6 -6.5; avadd 0 16 6 6.5; avadd 0 16 6 -6.5" //KNIFE VEC// alias fx_knvf "avadd 0 23.36 6.74 3.29;avadd 1 29.25 7.53 4.32" alias fx_knvx "avclear;recoil 1.4;fx_knvf;txt |[ FX KNIFE ]|" //COLT VEC// alias fx_cltf "avadd 0 21.41 6.87 2.18;avadd 1 27.2 5.19 3.2" alias fx_cltx "avclear;recoil 1.5;fx_cltf;txt |[ FX COLT ]|" //SIG VEC// alias fx_sigf "avadd 0 22.84 6.84 3.28;avadd 1 28.27 7.25 4.35" alias fx_sigx "avclear;recoil 1.6;fx_sigf;txt |[ FX SIG ]|" //MP5 VEC// alias fx_mp5f "avadd 0 21.473 6.84 3.26;avadd 1 28.32 7.34 4.36" alias fx_mp5x "avclear;recoil 1.7;fx_mp5f;txt |[ FX MP5 ]|" //AK47 VEC// alias fx_akvf "avadd 0 22.76 6.89 3.27;avadd 1 28.11 7.42 4.31" alias fx_akvx "avclear;recoil 1.8;fx_akvf;txt |[ FX AK47 ]|" //PISTOL VEC// alias fx_pisf "avadd 0 23.56 6.94 3.25;avadd 1 29.42 7.53 4.38" alias fx_pisx "avclear;recoil 1.9;fx_pisf;txt |[ FX PISTOL ]|" //SCOUT VEC// alias fx_sctf "avadd 0 23.43 6.52 3.21;avadd 1 29.35 7.46 4.37" alias fx_sctx "avclear;recoil 2.0;fx_sctf;txt |[ FX SCOUT ]|" //FX SWITCH// alias fxswitch-on "fxswitch 1;txt |[ FX SWITCH: ON ]|" alias fxswitch-off "fxswitch 0;txt |[ FX SWITCH: OFF ]|" //XQZ2 STYLE// alias +doaim "aim 1;lock 1" alias -doaim "aim 0;lock 0" //AIMTHRU STYLE// alias +thru "aimthru 1" alias -thru "aimthru 0" //HLH STYLE// alias +doshoot "aim 1;.wait;.+attack" alias -doshoot ".-attack;aim 0" //CSG STYLE// alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0" alias -csgaim "later 0.01 .-attack" //FX BUY// alias bdone "#slot10;later 0.3 #slot10;later 0.4 #slot10;later 0.5 #slot10" alias bcolt "#buy;#menuselect 4;#menuselect 3;#menuselect 3;bdone" alias baug "#buy;#menuselect 4;#menuselect 4;#menuselect 4;bdone" alias bmp5 "#buy;#menuselect 3;#menuselect 1;#menuselect 1;bdone" alias bump "#buy;#menuselect 3;#menuselect 5;#menuselect 5;bdone" alias bscout "#buy;#menuselect 4;#menuselect 5;#menuselect 5;bdone" alias bawp "#buy;#menuselect 4;#menuselect 6;#menuselect 6;bdone" alias bak "#buy;#menuselect 4;#menuselect 1;#menuselect 1;bdone" alias bsig "#buy;#menuselect 4;#menuselect 2;#menuselect 2;bdone" alias bdeagle "#buy;#menuselect 1;#menuselect 3;#menuselect 3;bdone" alias barmor "#buy;#menuselect 8;#menuselect 2;#menuselect 2;bdone" alias bhegrenade "#buy;#menuselect 8;#menuselect 4;#menuselect 4;bdone" alias bdefuse "#buy;#menuselect 8;#menuselect 6;#menuselect 6;bdone" alias bammo "#buy;#menuselect 6;#wait;#buy;#menuselect 7;bdone" alias buyaT "bsig;barmor;bdeagle;bhegrenade;bammo" alias buyaCT "bcolt;barmor;bdeagle;bhegrenade;bdefuse;bammo " alias buybT "bak;barmor;bdeagle;bhegrenade;bammo" alias buybCT "baug;barmor;bdeagle;bhegrenade;bdefuse;bammo" alias buycT "barmor;bdeagle;bhegrenade;bammo;bdone" alias buycCT "barmor;bdeagle;bhegrenade;bdefuse;bammo;bdone " alias buy_a "if is ct buyaCT else buyaT" alias buy_b "if is ct buybCT else buybT" alias buy_c "if is ct buycCT else buycT" bind f1 "buy_a" bind f2 "buy_b" bind f3 "bmp5;buy_c" bind f4 "bump;buy_c" bind f5 "bscout;buy_c" bind f6 "bawp;buy_c" //FX SPEED// alias +fx_manual "aspeed 1.0;speed 2.3;#cl_timeout 99999999999999999999;shoot 1;txt |[ FX MANUAL: ON ]|" alias -fx_manual "aspeed 2.0;speed 1.0;#cl_timeout 99999999999999999999;shoot 1;txt |[ FX MANUAL: OFF ]|" alias +fx_turbo "aspeed 1.0;speed 300;#cl_timeout 99999999999999999999;shoot 1;txt |[ FX TURBO: ON ]|" alias -fx_turbo "aspeed 2.0;speed 1.0;#cl_timeout 99999999999999999999;shoot 1;txt |[ FX TURBO: OFF ]|" alias +fx_rshot "aspeed 1.0;speed 2.0;#cl_timeout 99999999999999999999;shoot 1;txt |[ FX RSHOT: ON ]|" alias -fx_rshot "aspeed 2.0;speed 1.0;#cl_timeout 99999999999999999999;shoot 0;txt |[ FX RSHOT: OFF ]|" alias +fx_shox "#+jump;#+duck;aspeed 1.0;speed 2.0;#cl_timeout 99999999999999999999;shoot 1;txt |[ FX SHOX: ON ]|" alias -fx_shox "#-jump;#-duck;aspeed 2.0;speed 1.0;#cl_timeout 99999999999999999999;shoot 1;txt |[ FX SHOX: OFF ]|" //LOAD CONFIG// load //////////////////////////////////////////////////////////////////////////////////////////////// |
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| | #2 |
| | ewt biraz zor cözmesi ama fena hile degil |
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| | #3 |
| | çok ii ya çok teşekkürler adamım |
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| Etiketler |
| hileler, zor, biraz, calisin, anlamaya, hileleri, ozel, strike, counter |
Konuyu Toplam 1 Üye okuyor. (0 Kayıtlı üye ve 1 Misafir) | |
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