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| Kayıt ol | Arama | Bugünki Mesajlar |
| 22.01.08, 13:52 | #1 |
| | "*" "Aimbot >" { "*" "Activation >" { "*" "Unsuspicious" "unsus;txt This Is For The Ones Who Like Mouse1 Aim, 1 Degree FOV And No HS!" "*" "Mouse1: HLH Style" "bind mouse1 +hlh@IM" "*" "Mouse2: xqz2 Style" "bind mouse2 +@IM" "*" "Mouse2: HLH Style" "bind mouse2 +hlh@IM" "*" "Mouse2: Aimthru" "bind mouse2 +thru" "*" "Mouse3: xqz2 Style" "bind mouse3 +@IM" "*" "Mouse3: HLH Style" "bind mouse3 +hlh@IM" "*" "Mouse3: Aimthru" "bind mouse3 +thru" "*" "Unbind mouse1/2/3" "unbind mouse1;unbind mouse2;unbind mouse3" "*" "Autoaim: $cvar.@IM" "@IM change" } "*" "Target Selection >" { "*" name "ChArGeR " bind "SPACE" "+jumpduck" bind "a" "+moveleft" bind "d" "+moveright" bind "e" "+use" bind "r" "+reload" bind "s" "+back" bind "g" "drop" bind "w" "+forward" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F5" "snapshot" bind "TAB" "+showscores; stopsound" bind "ESCAPE" "cancelselect" bind "`" "toggleconsole" bind "~" "toggleconsole" bind "." "buyammo2" bind "," "buyammo1" bind "e" "buyequip" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "F6" "b 4 6 and F7" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "b" "buy" bind "m" "chooseteam" bind "t" "impulse 201" bind "y" "messagemode" bind "u" "messagemode2" bind "F5" "snapshot" bind "PAUSE" "pause" bind "i" "+commandmenu" bind "PGDN" "r_drawview" bind "MOUSE1" "+attack; adjust_crosshair" bind "MOUSE2" "+attack2" bind "q" "lastinv" bind "MWHEELDOWN" "gl_spriteblend 0" bind "MWHEELUP" "gl_spriteblend 1" bind "p" "impulse 101" m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "1" sensitivity "4 " hud_fastswitch "1" zoom_sensitivity_ratio "3" // __________ //----( Violence )---> // ¯¯¯¯¯¯¯¯¯¯ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // __________ //----( Graphics )---> // ¯¯¯¯¯¯¯¯¯¯ gl_alphamin "0.25" gl_cull "1" gl_dither "1" gl_flipmatrix "0" gl_keeptjunctions "0" gl_lightholes "0" gl_monolights "0" gl_overbright "0" gl_palette_tex "0" gl_picmip "1" gl_playermip "5" gl_polyoffset "0.1" gl_round_down "6" gl_smoothmodels "0" gl_spriteblend "1" gl_texsort "0" //enables brighter and more vivid textures, but slows performance gl_wateramp "0" //enable amplified (higher) waves in water. 1 may decrease FPS gl_ztrick "0" //speeds up renndering on some 3dfx cards (and maybe others), but may cause flickering on some video cards mp_decals "100" //set max number of decals to display in multiplayer (set lower for perfomance boost, but blast marks and logos will disappear sooner) r_decals "100" //set max number of blast mark decals in single-player (lower number will improves perfomance some, but decals wil disappear sooner) r_drawviewmodel "1" //enable drawing player weapon model (off improves perfomance a bit) r_dynamic "0" //enable dynamic lighting -- the light reflections glowing objects make on other objects nearby, such as rockets and the flashlight (0 may improve fps) r_mirroralpha "0" //enable reflective textures (0 may improve performance) r_mmx "0" //force MMX calculation methods for MMX CPU's (set to 1 if your CPU supports MMX! Any p2 does, as do most newer AMD and Cyrix chips. If using 1 reduces perfomance, set back to 0) r_shadows "0" //enable player shadows (decreases performance and doesn't look that great) r_speeds "0" //enable display of average fps, draw speed, and polygon info r_traceglow "0" //enable inclusion of monsters in glow sprite occlusion checking (1 will decrease perfomance) rate "8000" con_color "250 150 500" scr_conspeed "97879978789" _vid_wait_override "0" _vid_default_mode "0" _vid_default_mode_win "3" vid_config_x "800" vid_config_y "600" vid_stretch_by_2 "0" // _______ //----( Sound )---> // ¯¯¯¯¯¯¯ s_disable_a3d s_a3d "0" s_eax "1" s_2dvolume "0.3" s_verbwet "0.25 s_distance "100" s_min_distance "8" s_max_distance "1000" s_automin_distance "5" s_automax_distance "1500" s_geometry "1" s_reverb "1" s_rolloff "1.0" s_doppler "0" s_leafnum "0" s_refgain "0.42" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_occlude "1" s_occfactor "0.5" s_reflect "1" ambient_level "0.3" ambient_fade "300" hisound "1" _snd_mixahead "0.2 room_off "1" volume "1" suitvolume "0.9" bgmvolume "0" // _________ //----( Network )---> // ¯¯¯¯¯¯¯¯¯ ex_interp "0.001" ex_extrapmax "9999" ex_maxerrordistance "0" cl_lc "1" cl_lw "1" //enable client-side (lagless) weapon animations and sounds. If 1, weapons animation and sounds will fire instantly, but the real shot must be acknowledged by the server to happen, so animation/sounds may not match server reality. Leave on (1) if you have lag compensation on cl_lb "1" //enable client-side blood splat prediction (if cl_lw is 1). If on, hits may look like misses and vice-versa cl_latency "-999" cl_updaterate "50" //set number of updates client will request from the server each second. In general, the more players in the game, the lower this should be. Lower than 12 will cause choppiness, but 15 may be great for some slow connections. Cable and DSL connections may like 30-40, unless there are too many players on the server. FOr lan games, use 50 cl_cmdrate "50" //set the number of times per second that the client will update the server. Leave at 30 (or lower) for modems, set to 35-55 for Cable or DSL, 50 for LAN games cl_vsmoothing "0.05" rate "1500" // ________ //----( Client )---> // ¯¯¯¯¯¯¯¯ cl_adaptive "0" cl_allowdownload "1" //enable download of maps, models, and decals on joining a server cl_allowupload "1" //enable upload of maps, models, and decals on joining a server cl_backspeed "9999" cl_sidespeed "9999" cl_bob "0" cl_bobcycle "0" cl_bobup "0" cl_dlmax "128" //set the maximum number of kilobytes to download >from a server cl_download_ingame "0" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only) cl_fixtimerate "7.5" //sets the fixed time rate cl_forwardspeed "9999" cl_gaitestimation "2" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag cl_gibcount "2" //sets the number of gibs to spawn when blowing an enemy to bits. lower or 0 may improve FPS cl_giblife "2" //sets the time in seconds that gibs remain before disappearing. lower or 0 may improve FPS cl_gibvelscale "2" //sets the scale factor for gib graphics. higher may improve FPS cl_himodels "0" //enable high quality player models. Set to 1 for slightly better quality player models (and slightly lower fps) cl_idealpitchscale "0.8" cl_movespeedkey "0.57" cl_nolerp "0" cl_nopred "0" //disable client-side prediction (1 may increase lag) cl_observercrosshair "1" cl_pitchdown "89" cl_pitchup "89" cl_pred_fraction "0.650" cl_pred_maxtime "500" cl_rollspeed "9999999" cl_showfps "1" cl_solid_players "0" cl_dynamiccrosshair "1" cl_rate "1500" // _______ //----( Other )---> // ¯¯¯¯¯¯¯ max_shells "0" max_smokepuffs "0" gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" console "3" crosshair "1.000000" fastsprites "2" default_fov "100" graphheight "105" hpk_maxsize "0" hud_centerid "1" hud_fastswitch "2" hud_takesshots "0" joystick "0.000000" lookspring "0.000000" lookstrafe "0.000000" net_graphwidth "140" net_scale "5" r_bmodelhighfrac "5.0" scr_transparentui "1" setinfo "ah" "0" setinfo "dm" "0" setinfo "ghosts" "0" setinfo "lefthand" "0" setinfo "vgui_menus" "0" sv_aim "0" tracker "0" vid_wait "0" viewsize "120.000000" fps_max "101" //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag net_graphpos "1" //Position des Netgraphs precache "0" //enable pre-loading of all needed files at map start // __________ //----( Required )---> // ¯¯¯¯¯¯¯¯¯¯ cl_download_ingame "0" cl_allowdownload "1" cl_allowupload "1" gl_max_size "128" gl_alphamin "0.25" gl_monolights "0" cl_solid_players "1" cl_forwardspeed "9999" cl_backspeed "9999" +mlook +mlook +jlook //--Drawviewmodel Toggler alias model_t model_on alias r_drawview1 "r_drawviewmodel 1; developer 0;echo ; developer 0; alias r_drawview r_drawview0;" alias r_drawview0 "r_drawviewmodel 0; developer 0;echo ; developer 0; alias r_drawview r_drawview1;" alias r_drawview "r_drawview1" alias +jumpduck "+jump; +duck; slot10" alias -jumpduck "-jump; -duck; slot10" alias slot10s "slot10;wait;wait;slot10;wait;wait;slot10;wait;wai t" bind f4 +af3 alias +af3 "buy;menuselect 4;menuselect 1;menuselect 3;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buy equip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;buyammo2;buyammo2;buyammo2;buyequip;menuselect 4;buyequip;menuselect 3;" alias -af3 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f5 +af4 alias +af4 "buy;menuselect 4;menuselect 2;menuselect 4;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buy equip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;buyammo2;buyammo2;buyammo2;buyequip;menuselect 4;buyequip;menuselect 3;" alias -af4 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f3 +af5 alias +af5 "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buy equip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buy equip;menuselect 4;buyequip;menuselect 3;" alias -af5 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f6 +af6 alias +af6 "buy;menuselect 4;menuselect 6;buyammo1;buyammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 1;buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buy equip;menuselect 4;" alias -af6 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f7 +af7 alias +af7 "buyequip;menuselect 2;buyequip;menuselect 1;buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buy equip;menuselect 4;buyequip;menuselect 3;" alias -af7 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f8 +af8 alias +af8 "buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buya mmo2;buyammo2;buyammo2;buyammo2;buyammo2;buyequip; menuselect 4;buyequip;menuselect 3;buyequip;menuselect 3;" alias -af8 "slot10s;slot10s;slot10s;slot10s;slot10s" // == Aliases == // -- Echo aliases -- alias DevOn "developer 1" alias DevOff "developer 0" // -- Reset aliases -- alias Recho "echo Magnification reset." alias Reset "Recho; Zoom1" // -- Zoom magnifications -- alias Zoom1 "BndZoom1Up; BndZoom1Down; default_fov 90" alias Zoom2 "BndZoom2Up; BndZoom2Down; default_fov 80" alias Zoom3 "BndZoom3Up; BndZoom3Down; default_fov 70" alias Zoom4 "BndZoom4Up; BndZoom4Down; default_fov 60" alias Zoom5 "BndZoom5Up; BndZoom5Down; default_fov 50" alias Zoom6 "BndZoom6Up; BndZoom6Down; default_fov 40" alias Zoom7 "BndZoom7Up; BndZoom7Down; default_fov 30" alias Zoom8 "BndZoom8Up; BndZoom8Down; default_fov 20" alias Zoom9 "BndZoom9Up; BndZoom9Down; default_fov 10" // -- Zooming System -- alias BndZoom1Up "bind mwheelup Zoom2" alias BndZoom1Down "" alias BndZoom2Up "bind mwheelup Zoom3" alias BndZoom2Down "bind mwheeldown Zoom1" alias BndZoom3Up "bind mwheelup Zoom4" alias BndZoom3Down "bind mwheeldown Zoom2" alias BndZoom4Up "bind mwheelup Zoom5" alias BndZoom4Down "bind mwheeldown Zoom3" alias BndZoom5Up "bind mwheelup Zoom6" alias BndZoom5Down "bind mwheeldown Zoom4" alias BndZoom6Up "bind mwheelup Zoom7" alias BndZoom6Down "bind mwheeldown Zoom5" alias BndZoom7Up "bind mwheelup Zoom8" alias BndZoom7Down "bind mwheeldown Zoom6" alias BndZoom8Up "bind mwheelup Zoom9" alias BndZoom8Down "bind mwheeldown Zoom7" alias BndZoom9Up "" alias BndZoom9Down "bind mwheeldown Zoom8" // == Binds == bind mouse2 "Reset" Zoom1 // ================================================== == alias +jumpduck "+jump; +duck; slot10" alias -jumpduck "-jump; -duck; slot10" //////////////////////////////////////////////////////////////////////////// // OGC Hook config file // // This file is executed by OGC Hook when HL starts. // // To load your own config file add a line at the bottom of this file. // //////////////////////////////////////////////////////////////////////////// // avoid "unknown command" for signals: alias sigblocked alias siground alias sigswitch alias sigalive alias sigdead //alias sigmessage "#speak sound/buttons/bell1.wav" // if you want a nice sound for chat messages like in TFC alias sigmessage "" // all cheats off.. I may have missed some cvars.. alias alloff1 "trans 0;smoke 0;flash 0;sniper 0;glow 0;alloff2" alias alloff2 "recoil 0;jump 0;duck 0;light 0;lock 0;shoot 0;speed 0;alloff3" alias alloff3 "aim 0;lambert 0;wall 0;aimthru 0;barrel 0;spiked 0;alloff4" alias alloff4 "box 0;glextra 0;weapon 0;name 0;aspeed 0;avdraw 0;alloff5" alias alloff5 "distance 0;esp 0;info 0;tglow 0;sglow 0;zoom 90;czoom 1000;alloff6" alias alloff6 "soundfilter 0;bombtimer 0;systime 0;radar 0;cross 0;esp 0" // irc alias irc_toggle "irc_active change" // auto switch alias wsec ".slot2" alias nop ";" alias aswitch0 "alias sigswitch nop ;txt Auto weapon switch Off;alias aswitch aswitch1;init aswitch aswitch0" alias aswitch1 "alias sigswitch wsec;txt Auto weapon switch On ;alias aswitch aswitch0;init aswitch aswitch1" aswitch0 // activate esp only while a certain key is pressed ... u can also do this for every other cvar alias +doesp "esp 1" alias -doesp "esp 0" // instant zoom alias +dozoom "zoom 30" alias -dozoom "zoom 90" // continuous zoom: medium alias +cm1 "czoom 2" // start zoom in with speed 2 alias -cm1 "czoom 0;alias +cm +cm2;alias -cm -cm2" // stop zoom alias +cm2 "czoom 1000" // 1000 resets zoom alias -cm2 "alias +cm +cm1;alias -cm -cm1" alias +cm +cm1 alias -cm -cm1 // continuous zoom: fast alias +cf1 "czoom 4" // start zoom in with speed 2 alias -cf1 "czoom 0;alias +cf +cf2;alias -cf -cf2" // stop zoom alias +cf2 "czoom 1000" // 1000 resets zoom alias -cf2 "alias +cf +cf1;alias -cf -cf1" alias +cf +cf1 alias -cf -cf1 // // more blood not available in v10 // alias bloodon ".gl_polyoffset -0.001;.precache 1;.max_shells 0;.max_smokepuffs 0;.fastsprites 0;.mp_decals 1000;.r_decals 1000;bloodon2" // alias bloodon2 ".violence_ablood 1;.violence_agibs 1;.violence_hblood 1;.violence_hgibs 1" //alias blood1 "blood 2;bloodon;init blood blood1" //alias blood2 "blood 5;bloodon;init blood blood2" //alias blood3 "blood 15;bloodon;init blood blood3" // save+load alias save "saveall settings.cfg ;text Settings saved (defaults)" alias save2 "saveall settings2.cfg;text Settings saved to slot 2" alias save3 "saveall settings3.cfg;text Settings saved to slot 3" alias load "exec settings.cfg ;text Settings loaded (defaults)" alias load2 "exec settings2.cfg;text Settings loaded from slot2" alias load3 "exec settings3.cfg;text Settings loaded from slot3" alias msave "mdl_save m_aim.bin" alias mload "mdl_load m_aim.bin" alias xsave "mdl_save x_aim.bin" alias xload "mdl_load x_aim.bin" // respawn cheat alias revive "text Respawning;#chooseteam;#menuselect 6;#chooseteam;#menuselect 5;randomskin" alias randomskin "#menuselect 5;later 0.1 #slot5;later 0.25 #slot5;later 0.5 #slot5;later 1.0 #slot5" alias countdown3 "text == 3 ==;later 1 text == 2 ==;later 2 text == 1 ==" alias waitrevive "countdown3;later 3 if is alive nop else revive" alias respawn_on "alias respawn_t respawn_off;text Respawn after dying ON; alias sigdead waitrevive" alias respawn_off "alias respawn_t respawn_on ;text Respawn after dying OFF; alias sigdead" respawn_off // enable hl console #console 1 //============= MENU STUFF alias menu_0 "menu_off ;alias menu_toggle menu_1" alias menu_1 "menu_select;alias menu_toggle menu_0" alias menu_toggle menu_1 alias sigmenuoff alias sigmenuoff "alias menu_toggle menu_1;save" // for compatibility alias menu_select "+menu_select;-menu_select" alias repeat1 "menu_keyrepeat 0.05" alias repeat2 "menu_keyrepeat 0.05" alias repeat3 "menu_keyrepeat 0.25" // actually reads in the menu alias menu_load "menu_read commandmenu.txt" menu_load // chat console: alias chat "chat_active 1;chat_team 0" alias teamchat "chat_active 1;chat_team 1; //// ========= winamp stuff //// wont hurt if winamp is not running, just 1 window check every 10 sec // wa_active 1 // wa_autovolume 1 // fade in while dead, fade out while alive. set this to 0 if you dont like this behaviour // wa_vol1 0 // playback volume while alive. accepted values: 0..255 default: 0 // wa_vol2 255 // playback volume while dead. accepted values: 0..255 default: 255 // hl_vol1 0.2 // game volume while dead. (same as "volume" command in HL) default: 0.2 // hl_vol2 0.7 // game volume while alive.(same as "volume" command in HL) default: 0.7 // wa_fadeinspeed 0.015 // default: 0.015. higher numbers increase fade in speed // wa_fadeoutspeed 0.005 // default: 0.005. higher numbers increase fade out speed //// draw current track name if available // wa_title 1 // ================================================== ================= // these cvar blocks should be safe // to change blocked cvars use the ogc console rather than in the hl console // blocks prevent the server from changing your cvars. // #hud_fastswitch 1 // needed for auto weapon switch #cl_timeout 999999 // needed for speed hack #cl_bob 0.0 #cl_bobup 0.0 #cl_bobcycle 0.0 #alias cl_bob #alias cl_bobup #alias cl_bobcycle #alias cl_timeout // ================================================== =========== // AUTOSHOOT CONFIG // ================================================== =========== // automatic burst settings // usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags> // flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use setburst ak47 1 10 1 0 0.05 0 setburst ak47 2 20 0.25 0.35 0.05 0 setburst ak47 3 50 0.15 0.45 0.05 0 setburst ak47 4 999 0.07 0.4 0.05 52 setburst aug 1 30 1 0 0.05 0 setburst aug 2 60 0.25 0.35 0.05 0 setburst aug 3 110 0.15 0.45 0.05 0 setburst aug 4 999 0.05 0.43 0.2 8 setburst awp 1 3 1 0 0.02 0 setburst awp 2 5 1 0 0.04 16 setburst awp 3 999 1 0 0.45 28 setburst c4 1 999 1 0 0 2 setburst deagle 1 999 0.01 0.01 0.02 0 setburst elite 1 15 0.01 0.01 0.02 0 setburst elite 2 999 0.07 0.15 0.05 0 setburst fiveseven 1 999 0.01 0.01 0.02 0 setburst flashbang 1 999 1 0 0 2 setburst g3sg1 1 3 1 0 0.02 0 setburst g3sg1 2 5 1 0 0.02 16 setburst g3sg1 3 120 1 0 0.05 60 setburst g3sg1 4 999 0.05 0.4 0.05 60 setburst glock18 1 999 0.01 0.01 0.02 0 setburst hegrenade 1 999 1 0 0 2 setburst knife 1 3 1 0 0 0 setburst knife 2 999 1 0 0.1 2 setburst m249 1 45 1 0 0.05 0 setburst m249 2 999 0.05 0.5 0.05 0 setburst m3 1 999 1 0 0.2 0 setburst m4a1 1 10 1 0 0.05 0 setburst m4a1 2 20 0.25 0.35 0.05 0 setburst m4a1 3 80 0.15 0.45 0.05 0 setburst m4a1 4 999 0.07 0.4 0.05 0 setburst mac10 1 40 1 0 0.05 0 setburst mac10 2 120 0.35 0.25 0.04 0 setburst mac10 3 999 0.11 0.25 0.05 0 setburst mp5 1 40 1 0 0.05 0 setburst mp5 2 120 0.45 0.25 0.05 0 setburst mp5 3 999 0.11 0.25 0.05 0 setburst p228 1 999 0.01 0.01 0.02 0 setburst p90 1 20 1 0 0.05 0 setburst p90 2 120 0.1 0.25 0.05 0 setburst p90 3 999 0.11 0.25 0.05 0 setburst scout 1 3 1 0 0.02 0 setburst scout 2 5 1 0 0.04 16 setburst scout 3 999 1 0 0.45 28 setburst sg550 1 3 1 0 0.02 0 setburst sg550 2 30 1 0 0.04 16 setburst sg550 3 999 0.3 0.1 0.05 60 setburst sg552 1 30 1 0 0.05 0 setburst sg552 2 60 0.25 0.35 0.05 0 setburst sg552 3 110 0.15 0.45 0.05 8 setburst sg552 4 999 0.05 0.43 0.2 8 setburst smokegrenade 1 999 1 0 0 2 setburst tmp 1 20 1 0 0 0 setburst tmp 2 100 0.3 0.3 0.02 0 setburst tmp 3 999 0.1 0.3 0.05 0 setburst ump45 1 40 1 0 0.05 0 setburst ump45 2 120 0.45 0.25 0.05 0 setburst ump45 3 999 0.11 0.25 0.05 0 setburst usp 1 999 0.01 0.01 0.02 0 setburst xm1014 1 999 1 0 0.2 0 // ================================================== =========== // AIMBOT // ================================================== =========== // syntax of avadd : // first param -> 0=stand, 1=duck // second param -> height // third param -> forward // last param -> right alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" alias HeadBunny "modelaim 0;avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***" alias HeartBunny "modelaim 0;avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init aim HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***" alias StomachBunny "modelaim 0;avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***" alias TestieBunny "modelaim 0;avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***" alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" NewAimHead alias mdl0 "modelaim 1;mdl first 0;init aim mdl0" alias mdl1 "modelaim 1;mdl first 1;init aim mdl1" alias mdl2 "modelaim 1;mdl first 2;init aim mdl2" alias mdl3 "modelaim 1;mdl first 3;init aim mdl3" alias mdl4 "modelaim 1;mdl first 4;init aim mdl4" alias mdl5 "modelaim 1;mdl first 5;init aim mdl5" alias mdl6 "modelaim 1;mdl first 6;init aim mdl6" // randomized aiming alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***" alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***" humaim0 // smooth aiming alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***" alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***" smooth0 // xqz2 style alias +doaim "aim 1;lock 1" alias -doaim "aim 0;lock 0" // temporary aim thru wall alias +thru "aimthru 1" alias -thru "aimthru 0" // hlh style alias +doshoot "aim 1;.wait;.+attack" alias -doshoot ".-attack; aim 0" // use this aiming method with a small fov to get around aimbot detection alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0" alias -csgaim "later 0.01 .-attack" // ================================================== =========== // BONE AIMBOT // ================================================== =========== mdl clear_models mdl new GSG9\gsg9.mdl mdl add_spot 5 6 3 mdl add_spot 5 0 0 mdl add_spot 3 0 0 mdl add_spot 20 0 0 mdl add_spot 9 0 0 mdl add_spot 44 45 0.5 mdl add_spot 50 51 0.5 mdl new SAS\sas.mdl mdl add_spot 5 6 3 mdl add_spot 5 0 0 mdl add_spot 3 0 0 mdl add_spot 20 0 0 mdl add_spot 9 0 0 mdl add_spot 44 45 0.5 mdl add_spot 50 51 0.5 mdl new arctic\arctic.mdl mdl add_spot 5 6 3 mdl add_spot 5 0 0 mdl add_spot 3 0 0 mdl add_spot 20 0 0 mdl add_spot 9 0 0 mdl add_spot 44 45 0.5 mdl add_spot 50 51 0.5 mdl new gign\gign.mdl mdl add_spot 5 6 3 mdl add_spot 5 0 0 mdl add_spot 3 0 0 mdl add_spot 20 0 0 mdl add_spot 9 0 0 mdl add_spot 44 45 0.5 mdl add_spot 50 51 0.5 mdl new guerilla\guerilla.mdl mdl add_spot 5 6 3 mdl add_spot 5 0 0 mdl add_spot 3 0 0 mdl add_spot 20 0 0 mdl add_spot 9 0 0 mdl add_spot 44 45 0.5 mdl add_spot 50 51 0.5 mdl new leet\leet.mdl mdl add_spot 5 6 3 mdl add_spot 5 0 0 mdl add_spot 3 0 0 mdl add_spot 20 0 0 mdl add_spot 9 0 0 mdl add_spot 44 45 0.5 mdl add_spot 50 51 0.5 mdl new terror\terror.mdl mdl add_spot 5 6 3 mdl add_spot 5 0 0 mdl add_spot 3 0 0 mdl add_spot 19 0 0 mdl add_spot 9 0 0 mdl add_spot 42 43 0.5 mdl add_spot 48 49 0.5 mdl new urban\urban.mdl mdl add_spot 5 6 3 mdl add_spot 5 0 0 mdl add_spot 3 0 0 mdl add_spot 20 0 0 mdl add_spot 9 0 0 mdl add_spot 44 45 0.5 mdl add_spot 50 51 0.5 mdl ov 1 2 2.6 // ================================================== =========== // other configs // ================================================== =========== exec buybots/buy.cfg // just in case bots are installed exec settings.cfg // load saved settings (binds,cvars,colors,init stuff) exec customize.cfg // load user scripts if it exists // // this file is generated when you save your settings // you may edit it, but your formatting will be lost // // ================================================== =========== // BINDS // ================================================== =========== bind del "console_toggle" bind f "menu_toggle" // ================================================== =========== // COLORS // ================================================== =========== color back 0 0 0 256 color bombtimer 200 120 50 255 color chat_bg 52 2 100 94 color chat_team 18 46 4 136 color con_back 70 0 0 132 color con_edit 255 255 255 255 color con_text 255 255 30 255 color con_text2 222 222 222 222 color cross 0 0 0 4294967243 color cross2 347 255 255 255 color death 100 100 0 255 color esp 70 80 70 255 color hud 333 40 40 524 color irc_back 70 0 0 132 color lambert 255 255 255 255 color menu_back 76 10 114 72 color menu_select 420 128 114 96 color menu_text 255 255 255 255 color nade 100 255 160 255 color radar1 150 100 150 100 color radar2 114 26 30 88 color snake_back 0 0 0 128 color snake_body 0 200 66 200 color snake_item 0 55 222 200 color snake_wall 222 66 22 200 color snd_default 222 255 222 255 color snd_hit 222 100 61 254 color snd_special 222 111 111 254 color snd_step 150 150 150 255 color snd_weapon 144 155 255 255 color sound 200 99 99 255 color special 200 200 200 255 color systime 100 100 255 255 color target 222 222 0 255 color team1 255 100 100 255 color team2 50 80 255 255 color team3 200 200 0 255 color team4 20 222 100 255 color text 200 120 50 255 color text_back 0 0 0 100 color tlight 222 111 111 255 color wire 0 0 0 255 // ================================================== =========== // CVARS // ================================================== =========== aim 1 aimthru 0 alive 1 alive_method 1 am_followmode 0 am_interceptmode 2 am_nade_dodge 0 am_nade_mindist 400 am_player_maxdist 130 am_player_mindist -20 antizoom 0 aspeed 1 autoburst 0 autocrosshair 1 avdraw 0 barrel 0 beamlife 0.01 beamtype 2 blockactive 0 blood 0 bombtimer 1 bone -1 box 0 burstflags 0 chaseofs 0 chat_active 0 chat_block 0 chat_h 400 chat_mode 1 chat_namelength 8 chat_team 0 chat_w 900 chat_x 44 chat_y 0 con_h 160 con_slidespeed 10 con_w 404 con_x 204 con_y 0 confont 0 console_active 0 cross 0 czoom 0 death 1 distance 0 dtime 0 duck 0 esp 0 esp_background 0 esp_line 1 esp_offs 2.1 esp_wrap 1 flash 1 fov 360 friendlyesp 0 ftime 1 glextra 0 glow 0 grenadeshell 0 height_correction 4 hl_vol1 0.2 hl_vol2 0.7 hud 0 ignore 0 info 3 inpvs 20 jump 0 lambert 0 light 0 lock 1 log 0 menu_keyrepeat 0.5 menu_w 166 menu_x 16 menu_y 82 mirror 2 mirrorh 140 mirrorw 200 mirrorx 0 mirrory 0 mode 1 modelaim 1 msoundfix 1 name 0 nosky 0 ov_alpha 0.45 ov_blend 0 ov_radar 1 ov_zoom 32.1 pistol 0 pred 1 predahead 0.2 predback 1 radar 0 radar_range 1950 radar_size 30 radar_x 668 radar_y 493 randmax 5 randspeed 0.02 rdelay 0 recoil 1 reload 1 saystats 0 sdelay 0.03 sec_check 0 sec_dump 0 sec_hash1 -1582639900 sec_hash2 -1059720373 sec_size 46778 sglow 0 shoot 0 smoke 1 smooth 5 snake_x 400 snake_y 20 sniper 1 soundaim 0 sounddisplay 0 soundmax 12 soundmode 1 soundradar 0 soundtime 5 soundtol 200 speed 1 speedoff 5000 speedon 1000 spiked 0 stats 0 systime 1 target -1 team 0 text_background 0 tglow 0 tlight 0 trans 0 wa_active 1 wa_autovolume 0 wa_fadeinspeed 0.015 wa_fadeoutspeed 0.005 wa_title 1 wa_vol1 0 wa_vol2 255 wall 0 weapon 0 // ================================================== =========== // REMEMBERED COMMANDS // ================================================== =========== mdl0; init "aim" "mdl0" humaim1; init "aimr" "humaim1" smooth1; init "aims" "smooth1" aswitch0; init "aswitch" "aswitch0" buyflash_1; init "buyfl" "buyflash_1" buyhe_1; init "buyhe" "buyhe_1" buysmoke_0; init "buysm" "buysmoke_0" .mp_roundtime 10; init "server" ".mp_roundtime 10" toknife_1; init "toknife" "toknife_1" //////////////////////////////////////////////////////////////////////////////////////////////// // |L|IQUI[D] FX |[liquid.inhumans.net]| /////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////// "*" "=>AIMING" { // liquid x aiming vector sets (vectors by set) "*" "=>$P!d3R v1" { // aiming vectors v1 (zoolz liquid) "*" "$P!d3R 1SHOOT" "vector2" "*" "$P!d3R MULTI 1" "5" "*" "$P!d3R MULTI 2" "9" "*" "$P!d3R MULTI 3" "d" "*" "$P!d3R MULTI 4" "h" "*" "$P!d3R MULTI 5" "m" "*" "$P!d3R MULTI 6" "s" "*" "$P!d3R MULTI 7" "w" "*" "$P!d3R MULTI 8" "p4" } "*" "=>$P!d3R NaMe$ v2" { "*" "-=[*u]C[p*]=-$P!d3R" "#name -=[*u]C[p*]=-$P!d3R" "*" "-=[*u]C[p*]=-Lov3R" "#name -=[*u]C[p*]=-Lov3R" "*" "-=[*u]C[p*]-=*Staying*=-" "#name [*u]C[p*]-=*Staying*=-" } "*" "=>$P!d3R $T4T$ v2" { "*" "-=[*u]C[p*]=- $T4T$" "saystats 1" // report your stats as say message "*" "-=[*u]C[p*]=-: off" "saystats 0" // disables say stats feature } "*" "=>ACTIVATION" { // bind aiming functions to mouse buttons "*" "aim: on/off" "aim change" // aims automatically "*" "shoot: on/off" "shoot change" // fx hyper autoshoot "*" "fxswitch: on" "fxswitch-on" // turns on the fx vector switch "*" "fxswitch: off" "fxswitch-off" // turns off the fx vector switch "*" "autowall: on/off" "autowall change" // aims and shoots thru walls automatically "*" "nospread: on/off" "nospread change" // removes recoil using bullet trajectory "*" "$P!d3R FX: on/off" "hyperfx change" // toggles the new fx hyper retention aimbot "*" "$P!d3R PI: on/off" "hyperpi change" // toggles the new complete and short hyper pi "*" "draw aiming: on/off" "avdraw change" // draws current aiming vectors on model "*" "target lock: on/off" "lock change" // lock on target constantly when aim thru } "*" "=>TARGET SELECTION" { // target priorities "*" "enemies only" "team 0" // aim at enemies only "*" "friends only" "team 2" // aim at team mates only "*" "everyone" "team 1" // aim at everyone "*" "aimthru: on/off" "aimthru change" // don't aim at targets behind a wall "*" " - distance" "mode 0" // select nearest target "*" " - fov" "mode 1" // select the target you point at } } "*" "=>ESP" { // various esp settings and features "*" "=>GLOW ESP" { // glowing esp related markings "*" "target color: on/off" "tglow change" // special color for targeted player "*" "vip/bomb color: on/off" "sglow change" // special color for vip or bomb carrier "*" "player glow: on/off" "glow change" // adds glowing shell to players "*" "weapon esp: on/off" "esp change" // esp for weapons on ground, radar too } "*" "=>PLAYER ESP" { // player esp related markings "*" "player names: on" "name 6" // shows small portion of player names "*" "player names: off" "name 0" // turns player names off "*" "weapon names: on/off" "weapon change" // show player weapon names "*" "distance: on/off" "distance change" // show player distance and visibility information } "*" "=>SOUND ESP" { // visualize 3d sound data "*" "=>MODE" { // enable/disable sound hack "*" "disabled" "soundfilter 0" // disables sound hack "*" "non visible players" "soundfilter 1" // discard sounds from visible players "*" "enemies only" "soundfilter 2" // discard sounds from teammates "*" "all (except)" "soundfilter 3" // show all sounds (except yours) } "*" "=>MARKER TIMEOUT" { // how long until a sound marker disappears "*" "1.0 sec" "soundtime 1.0" "*" "1.5 sec" "soundtime 1.5" "*" "2.0 sec" "soundtime 2.0" } "*" "=># OF MARKERS" { // set maximum number of sound markers displayed at once "*" "16 markers" "soundmax 16" "*" "32 markers" "soundmax 32" "*" "64 markers" "soundmax 64" } "*" "display mode: off" "sounddisplay 0" // doesnt display sound data on the map "*" "display mode: boxfill" "sounddisplay 1" // display small boxes at the sound origin "*" "display mode: text" "sounddisplay 2" // display sound name at sound origin "*" "snd markers: on/off" "soundradar change" // toggle sound display on radar } "*" "frozen esp: on/off" "frozen change" // displays text if someone is frozen "*" "model trans: on/off" "mdltrans change" // makes all player models transparent "*" "bunny hop: on/off" "jump change" // keep jumping while jump button is pressed "*" "duck jump: on/off" "duck change" // automatically duck while jumping "*" "auto pistol: on/off" "pistol change" // pistol rapid fire } "*" "=>VISUAL OPTIONS" { // various visual modifications of the game "*" "chase cam: on/off" "chase change" // fixed 3rd person chase cam "*" "=>WALLHACKS" { // opengl wallhacks "*" "xqz wh" "wall 1;nosky 0" // players show up through the walls "*" "asus wh" "wall 2;nosky 1" // very bright transparent wallhack "*" "hyperfx wh" "wall 3;nosky 1" // brightened translucent wallhack "*" "sky removal" "nosky change" // removes sky textures "*" "lambert hack" "lambert change" // fixed lighting for player models "*" "entity wallhack" "trans 100" // doors, boxes, grates appear transparent "*" "wallhacks: off" "wall 0;trans 0;lambert 0;nosky 0" // disables all wallhack modifications } "*" "=>RADAR" { // radar display features, and placement "*" "radar mode: off" "radar 0" // disable radar "*" "radar mode: on" "radar 1" // enable radar (enemies and friends) "*" "radar mode: enemies" "radar 2" // enable radar (enemies only) "*" "radar mode: friends" "radar 3" // enable radar (friends only) } "*" "=>MESSENGER" { // options for ingame client messenger "*" "messenger: on/off" "messenger change" // toggles ingame client messenger "*" "pm ignore: on/off" "ignore change" // switches the ability to recieve pms } } "*" "=>REMOVALS" { // remove certain aspects from the game "*" "hide smoke/flash: on" "smoke 1;flash 1" // remove smoke, never be blinded by flashbangs "*" "show smoke/flash: off" "smoke 0;flash 0" // normal smoke/flash behaviour "*" "sn. blackout: on/off" "sniper change" // remove blackout when zoomed in with sniper rifles "*" "anti zoom: on/off" "antizoom change" // dont zoom in with sniper rifles when in zoom mode } "*" "=>INFO" { // various information "*" "hud info: aim" "info 1" // show who is aiming at whoom "*" "hud info: default" "info 2" // hud messages: on "*" "hud info: cvar changes" "info 3" // hud messages: show all cvar changes "*" "hud info: off" "info 0" // don't display hud messages or aiming info } "*" "=>MISC" { // miscellaneous options "*" "=>HALFLIFE" { // half life related options "*" "fx console" "console_toggle" // access the fx console "*" "enable console" "#console 1;#bind ~ toggleconsole" // reenable the HL console (useful if you lost HL console access) "*" "restore hl binds" "#exec config.cfg" // reload config.cfg, useful if some evil admin unbinded your keys "*" "quit HL " "#quit" // normal HL quit "*" "quit HL (fast)" "quit" // fast quit. might not work correctly on all machines } "*" "save settings" "save" "*" "load settings" "load" } } //////////////////////////////////////////////////////////////////////////////////////////////// unbind mouse1 unbind mouse2 unbind mouse3 VV@IIh@x 0 popupss_l 500 popupss_h 500 t1m3 0 t1m3_24 0 t1m3_pos 0 0 lineframe 0 fI@5h 0 f0gay 0 $k1 0 peeplewire 0 I@mb3rt 0 nightview 0 wh1t3w@II5 0 alllbright 0 HVD 0 haste 0 ahaste 0 haste_on 1000 haste_off 5000 haste_draw 0 haste_pos 0 0 thirdpeepel 0 +++++hair 0 pI@y3r 0 pI@y3r_say 0 pI@y3r_listchange 0 pI@y3r_pos 0 0 gren 1 gren_pos 140 100 5tat5 0 5tat5_say 0 5tat5_pos 0 0 jump 0 £$P_name 0 £$P_weapon 0 £$P_dist 0 £$P_box 0 £$P_items 0 £$P_visible 0 £$P_target 0 £$P_text 0 £$P_len 0 e5p_height 0 £$P_blink 0 £$P_ball 0 £$P_seq 0 £$P_reload 0 £$P_bomb 0 R@D@R 0 R@D@R_peer 0 R@D@R_size 55 R@D@R_range 1000 R@D@R_pos 70 230 @IM 0 @IM_mode 0 @IM_thru 0 @IM_fov 0 @IM_team 0 @IM_draw 0 @IM_lock 0 brates 0.0 nomovers 0 movers 0 ppup_pos 240 245 glocks 0 glocks_switch 0 @IM_aw4II 0 artics 0 nonnzuum 0 look 0 look_uniques 0 buddies 0 HVD_c 111 111 111 150 pups_c1 20 20 60 128 pups_c2 20 20 60 128 pups_c3 150 70 10 128 alllbright_c 255 255 255 0 popupss_c1 0 0 255 255 popupss_c2 100 100 100 200 xxxxx_c 255 255 255 200 aimmin_c 138 43 226 0 looking_c 102 204 51 0 buddys_c 255 255 255 0 peer1_c 255 40 40 0 peer2_c 40 80 255 0 R@D@R_c1 100 100 100 80 R@D@R_c2 20 20 200 110 look_c1 200 200 200 0 look_c2 20 20 200 0 thing_c 155 155 155 name "TEK" bind "SPACE" "+jumpduck" bind "a" "+moveleft" bind "d" "+moveright" bind "o" "+use" bind "r" "+reload" bind "s" "+back" bind "g" "drop" bind "w" "+forward" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F5" "snapshot" bind "TAB" "+showscores; stopsound" bind "ESCAPE" "cancelselect" bind "`" "toggleconsole" bind "~" "toggleconsole" bind "." "buyammo2" bind "," "buyammo1" bind "o" "buyequip" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "F6" "b 4 6 and F7" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "b" "buy" bind "m" "chooseteam" bind "t" "impulse 201" bind "y" "messagemode" bind "u" "messagemode2" bind "F5" "b 1 3" bind "PAUSE" "pause" bind "i" "+commandmenu" bind "PGDN" "r_drawview" bind "MOUSE1" "+attack; adjust_crosshair" bind "MOUSE2" "+attack2" bind "q" "lastinv" bind "MWHEELDOWN" "gl_spriteblend 0" bind "MWHEELUP" "gl_spriteblend 1" bind "p" "impulse 101" m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "1" sensitivity "3" hud_fastswitch "1" zoom_sensitivity_ratio "1" // __________ //----( Violence )---> // ¯¯¯¯¯¯¯¯¯¯ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // __________ //----( Graphics )---> // ¯¯¯¯¯¯¯¯¯¯ gl_alphamin "0.25" gl_cull "1" gl_dither "1" gl_flipmatrix "0" gl_keeptjunctions "0" gl_lightholes "0" gl_monolights "0" gl_overbright "0" gl_palette_tex "0" gl_picmip "1" gl_playermip "5" gl_polyoffset "0.1" gl_round_down "6" gl_smoothmodels "0" gl_spriteblend "1" gl_texsort "0" //enables brighter and more vivid textures, but slows performance gl_wateramp "0" //enable amplified (higher) waves in water. 1 may decrease FPS gl_ztrick "0" //speeds up renndering on some 3dfx cards (and maybe others), but may cause flickering on some video cards mp_decals "100" //set max number of decals to display in multiplayer (set lower for perfomance boost, but blast marks and logos will disappear sooner) r_decals "100" //set max number of blast mark decals in single-player (lower number will improves perfomance some, but decals wil disappear sooner) r_drawviewmodel "1" //enable drawing player weapon model (off improves perfomance a bit) r_dynamic "0" //enable dynamic lighting -- the light reflections glowing objects make on other objects nearby, such as rockets and the flashlight (0 may improve fps) r_mirroralpha "0" //enable reflective textures (0 may improve performance) r_mmx "0" //force MMX calculation methods for MMX CPU's (set to 1 if your CPU supports MMX! Any p2 does, as do most newer AMD and Cyrix chips. If using 1 reduces perfomance, set back to 0) r_shadows "0" //enable player shadows (decreases performance and doesn't look that great) r_speeds "0" //enable display of average fps, draw speed, and polygon info r_traceglow "0" //enable inclusion of monsters in glow sprite occlusion checking (1 will decrease perfomance) rate "8000" con_color "756 876 987" scr_conspeed "97879978789" _vid_wait_override "0" _vid_default_mode "0" _vid_default_mode_win "3" vid_config_x "800" vid_config_y "600" vid_stretch_by_2 "0" // _______ //----( Sound )---> // ¯¯¯¯¯¯¯ s_disable_a3d s_a3d "0" s_eax "1" s_2dvolume "0.3" s_verbwet "0.25 s_distance "100" s_min_distance "8" s_max_distance "1000" s_automin_distance "5" s_automax_distance "1500" s_geometry "1" s_reverb "1" s_rolloff "1.0" s_doppler "0" s_leafnum "0" s_refgain "0.42" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_occlude "1" s_occfactor "0.5" s_reflect "1" ambient_level "0.3" ambient_fade "300" hisound "1" _snd_mixahead "0.2 room_off "1" volume "10" suitvolume "0.9" bgmvolume "0" // _________ //----( Network )---> // ¯¯¯¯¯¯¯¯¯ ex_interp "0.05" ex_extrapmax "9999" ex_maxerrordistance "0" cl_lc "1" cl_lw "1" //enable client-side (lagless) weapon animations and sounds. If 1, weapons animation and sounds will fire instantly, but the real shot must be acknowledged by the server to happen, so animation/sounds may not match server reality. Leave on (1) if you have lag compensation on cl_lb "1" //enable client-side blood splat prediction (if cl_lw is 1). If on, hits may look like misses and vice-versa cl_latency "-999" cl_updaterate "50" //set number of updates client will request from the server each second. In general, the more players in the game, the lower this should be. Lower than 12 will cause choppiness, but 15 may be great for some slow connections. Cable and DSL connections may like 30-40, unless there are too many players on the server. FOr lan games, use 50 cl_cmdrate "50" //set the number of times per second that the client will update the server. Leave at 30 (or lower) for modems, set to 35-55 for Cable or DSL, 50 for LAN games cl_vsmoothing "0.05" rate "1500" // ________ //----( Client )---> // ¯¯¯¯¯¯¯¯ cl_adaptive "0" cl_allowdownload "1" //enable download of maps, models, and decals on joining a server cl_allowupload "1" //enable upload of maps, models, and decals on joining a server cl_backspeed "9999" cl_sidespeed "9999" cl_bob "0" cl_bobcycle "0" cl_bobup "0" cl_dlmax "128" //set the maximum number of kilobytes to download >from a server cl_download_ingame "0" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only) cl_fixtimerate "7.5" //sets the fixed time rate cl_forwardspeed "9999" cl_gaitestimation "2" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag cl_gibcount "2" //sets the number of gibs to spawn when blowing an enemy to bits. lower or 0 may improve FPS cl_giblife "2" //sets the time in seconds that gibs remain before disappearing. lower or 0 may improve FPS cl_gibvelscale "2" //sets the scale factor for gib graphics. higher may improve FPS cl_himodels "0" //enable high quality player models. Set to 1 for slightly better quality player models (and slightly lower fps) cl_idealpitchscale "0.8" cl_movespeedkey "0.57" cl_nolerp "0" cl_nopred "0" //disable client-side prediction (1 may increase lag) cl_observercrosshair "1" cl_pitchdown "89" cl_pitchup "89" cl_pred_fraction "0.650" cl_pred_maxtime "500" cl_rollspeed "9999999" cl_showfps "1" cl_solid_players "0" cl_dynamiccrosshair "1" cl_rate "1500" // _______ //----( Other )---> // ¯¯¯¯¯¯¯ max_shells "0" max_smokepuffs "0" gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" console "1" crosshair "1.000000" fastsprites "0" default_fov "100" graphheight "105" hpk_maxsize "0" hud_centerid "1" hud_fastswitch "2" hud_takesshots "0" joystick "0.000000" lookspring "0.000000" lookstrafe "0.000000" net_graphwidth "140" net_scale "5" r_bmodelhighfrac "5.0" scr_transparentui "1" setinfo "ah" "0" setinfo "dm" "0" setinfo "ghosts" "0" setinfo "lefthand" "0" setinfo "vgui_menus" "0" sv_aim "0" tracker "0" vid_wait "0" viewsize "120.000000" fps_max "101" //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag net_graphpos "1" //Position des Netgraphs precache "0" //enable pre-loading of all needed files at map start // __________ //----( Required )---> // ¯¯¯¯¯¯¯¯¯¯ cl_download_ingame "0" cl_allowdownload "1" cl_allowupload "1" gl_max_size "128" gl_alphamin "0.25" gl_monolights "0" cl_solid_players "1" cl_forwardspeed "9999" cl_backspeed "9999" +mlook +mlook +jlook //--Drawviewmodel Toggler alias model_t model_on alias r_drawview1 "r_drawviewmodel 1; developer 0;echo ; developer 0; alias r_drawview r_drawview0;" alias r_drawview0 "r_drawviewmodel 0; developer 0;echo ; developer 0; alias r_drawview r_drawview1;" alias r_drawview "r_drawview1" alias +jumpduck "+jump; +duck; slot10" alias -jumpduck "-jump; -duck; slot10" alias slot10s "slot10;wait;wait;slot10;wait;wait;slot10;wait;wai t" bind f4 +af3 alias +af3 "buy;menuselect 4;menuselect 1;menuselect 3;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buy equip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;buyammo2;buyammo2;buyammo2;buyequip;menuselect 4;buyequip;menuselect 3;" alias -af3 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f5 +af4 alias +af4 "buy;menuselect 4;menuselect 2;menuselect 4;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buy equip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;buyammo2;buyammo2;buyammo2;buyequip;menuselect 4;buyequip;menuselect 3;" alias -af4 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f3 +af5 alias +af5 "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buy equip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buy equip;menuselect 4;buyequip;menuselect 3;" alias -af5 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f6 +af6 alias +af6 "buy;menuselect 4;menuselect 6;buyammo1;buyammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 1;buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buy equip;menuselect 4;" alias -af6 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f7 +af7 alias +af7 "buyequip;menuselect 2;buyequip;menuselect 1;buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buy equip;menuselect 4;buyequip;menuselect 3;" alias -af7 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f8 +af8 alias +af8 "buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buya mmo2;buyammo2;buyammo2;buyammo2;buyammo2;buyequip; menuselect 4;buyequip;menuselect 3;buyequip;menuselect 3;" alias -af8 "slot10s;slot10s;slot10s;slot10s;slot10s" // == Aliases == // -- Echo aliases -- alias DevOn "developer 1" alias DevOff "developer 0" // -- Reset aliases -- alias Recho "echo Magnification reset." alias Reset "Recho; Zoom1" // -- Zoom magnifications -- alias Zoom1 "BndZoom1Up; BndZoom1Down; default_fov 90" alias Zoom2 "BndZoom2Up; BndZoom2Down; default_fov 80" alias Zoom3 "BndZoom3Up; BndZoom3Down; default_fov 70" alias Zoom4 "BndZoom4Up; BndZoom4Down; default_fov 60" alias Zoom5 "BndZoom5Up; BndZoom5Down; default_fov 50" alias Zoom6 "BndZoom6Up; BndZoom6Down; default_fov 40" alias Zoom7 "BndZoom7Up; BndZoom7Down; default_fov 30" alias Zoom8 "BndZoom8Up; BndZoom8Down; default_fov 20" alias Zoom9 "BndZoom9Up; BndZoom9Down; default_fov 10" // -- Zooming System -- alias BndZoom1Up "bind mwheelup Zoom2" alias BndZoom1Down "" alias BndZoom2Up "bind mwheelup Zoom3" alias BndZoom2Down "bind mwheeldown Zoom1" alias BndZoom3Up "bind mwheelup Zoom4" alias BndZoom3Down "bind mwheeldown Zoom2" alias BndZoom4Up "bind mwheelup Zoom5" alias BndZoom4Down "bind mwheeldown Zoom3" alias BndZoom5Up "bind mwheelup Zoom6" alias BndZoom5Down "bind mwheeldown Zoom4" alias BndZoom6Up "bind mwheelup Zoom7" alias BndZoom6Down "bind mwheeldown Zoom5" alias BndZoom7Up "bind mwheelup Zoom8" alias BndZoom7Down "bind mwheeldown Zoom6" alias BndZoom8Up "bind mwheelup Zoom9" alias BndZoom8Down "bind mwheeldown Zoom7" alias BndZoom9Up "" alias BndZoom9Down "bind mwheeldown Zoom8" // == Binds == bind mouse2 "Reset" Zoom1 // ================================================== == alias +jumpduck "+jump; +duck; slot10" alias -jumpduck "-jump; -duck; slot10" |
| 05.02.08, 17:23 | #2 |
| | Muhteşemmm!!!... |
| 11.02.08, 21:38 | #3 |
| | helal olsun ;) gerçi çoğunu biliyorum ama bilmediğimde var baya bi işime yaricak |
| 15.02.08, 20:59 | #4 |
| | şahin semih bakale birde seri yapmış üstelikte devam ediyor :laugh: sana counteri kim öğretti |
| 16.02.08, 15:44 | #5 |
| | kanka bn sana ögretmiştim ya ama işte bazı hayvanlar cıktıgı kabugu hic begenmedigi icin sende sana conteri ögretemi begenmiyorsun hahahhahhahahha |
| 16.02.08, 15:48 | #6 |
| | saolun siz benden özel olarak isterseniz bnde bunların toplu hali var. size yollarım. |
| 17.02.08, 19:45 | #7 |
| | manyaksın psikopatsın kanka devamini bekliyorum..... |
| 24.02.08, 17:33 | #8 |
| | tabi kanka devamı gelecek ama daha sonra |
| 24.02.08, 17:34 | #9 |
| | süper muhtesem harika daha ne diyebilirim bu paylasımın harika olmus cok saol |
| 24.02.08, 17:41 | #10 |
| | güzel paylasım .. |
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