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| | // OGC Hook 10+ command menu // created by DarkSypher (Site Reklamı Yasak!) // // This file's format is similar to the default CS commandmenu.txt file. // There are some improvements that are not available with the default CS commandmenu: // - line size is not limited there's also no size limit for all identifiers.// - number of menu entries / number of submenus not limited ( you can have 10000 if you like ![]() // - comments on the same line are interpreted as a description for the respective menu entry // "*" "+ Aimbot" { // aiming assistance "*" "+ Activation" { // bind aiming functions to mouse buttons "*" "+ Mouse 1" { // configure mouse button #1 "*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection. "*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting as in HLH} "*" "+ Mouse 2" { // configure mouse button #2 "*" "CSG Proof" "bind mouse2 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection. "*" "xqz2 Style" "bind mouse2 +doaim; shoot 0;lock 0;aim 0" // aim while button is pressed. "*" "HLH Style" "bind mouse2 +doshoot; shoot 0;lock 0" // aim while shooting as in HLH"*" "Aim Thru" "bind mouse2 +thru; aimthru 0" // aim through walls while button is pressed } "*" "+ Mouse 3" { // configure mouse button #3 "*" "CSG Proof" "bind mouse3 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection. "*" "xqz2 Style" "bind mouse3 +doaim; shoot 0;lock 0;aim 0" // aim while button is pressed. "*" "HLH style" "bind mouse3 +doshoot shoot 0;lock 0" // aim while shooting as in HLH"*" "Aim Thru" "bind mouse3 +thru; aimthru 0" // aim through walls while button is pressed } "*" "Unbind Mouse 1-3" "unbind mouse1;unbind mouse2;unbind mouse3" // remove ogc mouse button binds (restores HL binds) "*" "+ Modes" { "*" "Auto Shoot" "aim 1;shoot 1" // aims and shoots automatically (csg detectable) "*" "Auto Aim (No shoot)" "aim 1;shoot 0" // aims automatically (csg detectable) "*" "None" "shoot 0;aim 0" // autoaim and autoshoot off (csg detectable) } } "*" "+ Target Selection" { // target priorities "*" "Enemies Only" "team 0" // aim at enemies only "*" "Team-mates Only" "team 2" // aim at team mates only "*" "All" "team 1" // aim at everyone "*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a wall "*" " - By Distance" "mode 0" // select nearest target "*" " - By Fov" "mode 1" // select the target you point at "*" " - By Points" "mode 2" // select the most threatening target based on a points system "*" "+ Bot Fov" { // restricts the aimbot's field of view "*" "10 deg" "fov 10" // only lock at players 10 degrees off your current view "*" "30 deg" "fov 30" // only lock at players 30 degrees off your current view "*" "90 deg" "fov 90" // only aim at visible players "*" "180 deg" "fov 180" // aim at all players that are not behind you "*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions) } } "*" "+ Auto-Shoot Modes" { // configures autoshoot weapon handling "*" "Continuous Fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0" // disable burst handling (continuous fire as in OGC Hook 4.3) "*" "Automatic Burst" "autoburst 1" // adjust burst settings automatically depending on range and weapon "*" "+ Bursts" { "*" "Short" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0" "*" "Medium" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0" "*" "Fast" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0" } } "*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot "*" "New Head" "modelaim 0;NewAimHead" // aim for head "*" "Chest" "modelaim 0;HeartBunny" // aim for chest "*" "Stomach" "modelaim 0;StomachBunny" // aim for stomach "*" "Testicles" "modelaim 0;TestieBunny" // aim for testies "*" "-< Draw Vecs >-" "avdraw 1" // draw aiming vectors "*" "-< Draw Off >-" "avdraw 0" // disable aim vector drawing } "*" "+ Bone Aiming" { // aiming spots for bone based aiming "*" "Head" "modelaim 1;mdl0" // aim for head "*" "Neck" "modelaim 1;mdl1" // aim for neck "*" "Body" "modelaim 1;mdl2" // aim for body "*" "Left Arm" "modelaim 1;mdl3" // aim for left arm "*" "Right Arm" "modelaim 1;mdl4" // aim for right arm "*" "Left Foot" "modelaim 1;mdl5" // aim for left foot "*" "Right Foot" "modelaim 1;mdl6" // aim for right foot "*" "-< Draw Bones >-" "avdraw 4" // draw bone aiming positions "*" "-< Draw Off >-" "avdraw 0" // disable aim spots drawing } "*" "+ Misc." { // various aiming related options "*" "Target Lock [on/off]" "lock change" // lock on target "*" "Prediction [on/off]" "pred change" // predict player movement "*" "Weapon Bobbing" "text change customize.cfg" // this feature can only be changed in customize.cfg (security reasons) "*" "Randomized Aiming" "humaim" // decreases aimbot accuracy "*" "Smooth Aiming" "smooth_t" // smoothly moves your view towards the next target } } "*" "+ Graphics" { // graphics options "*" "+ Colors" { "*" "+ HUD Color" { "*" "Default" "hud 0" // default hud color "*" "Blue" "hud 1;color hud 99 99 333" "*" "Red" "hud 1;color hud 333 40 40" "*" "Green (#1)" "hud 1;color hud 0 200 0" "*" "Green (#2)" "hud 1;color hud 0 200 100" "*" "White" "hud 1;color hud 222 222 222" "*" "Gray" "hud 1;color hud 111 111 111" "*" "Disable" "hud 1;color hud 0 0 0 " "*" "Red (+)" "repeat1;color hud +2 x x x" "*" "Red (-)" "repeat1;color hud -2 x x x" "*" "Green (+)" "repeat1;color hud x +2 x x" "*" "Green (-)" "repeat1;color hud x -2 x x" "*" "Blue (+)" "repeat1;color hud x x +2 x" "*" "Blue (-)" "repeat1;color hud x x -2 x" "*" "Trans (+)" "repeat1;color hud x x x +4" "*" "Trans (-)" "repeat1;color hud x x x -4" } "*" "+ Crosshair Color #1" { "*" "White" "color cross 255 255 255 255" "*" "Gray" "color cross 166 166 166 166" "*" "Transparent" "color cross 166 166 166 60" "*" "Yellow" "color cross 255 255 100 166" "*" "Blue" "color cross 100 100 255 166" "*" "Black" "color cross 0 0 0 255" // black only works correctly with opengl "*" "Red (+)" "repeat1;color cross +2 x x x" "*" "Red (-)" "repeat1;color cross -2 x x x" "*" "Green (+)" "repeat1;color cross x +2 x x" "*" "Green (-)" "repeat1;color cross x -2 x x" "*" "Blue (+)" "repeat1;color cross x x +2 x" "*" "Blue (-)" "repeat1;color cross x x -2 x" "*" "Trans (+)" "repeat1;color cross x x x +4" "*" "Trans (-)" "repeat1;color cross x x x -4" } "*" "+ Crosshair Color #2" { "*" "White" "color cross2 255 255 255 255" "*" "Gray" "color cross2 166 166 166 166" "*" "Transparent" "color cross2 166 166 166 60" "*" "Yellow" "color cross2 255 255 100 166" "*" "Blue" "color cross2 100 100 255 166" "*" "Black" "color cross2 0 0 0 255" // black only works correctly with opengl "*" "Red (+)" "repeat1;color cross2 +2 x x x" "*" "Red (-)" "repeat1;color cross2 -2 x x x" "*" "Green (+)" "repeat1;color cross2 x +2 x x" "*" "Green (-)" "repeat1;color cross2 x -2 x x" "*" "Blue (+)" "repeat1;color cross2 x x +2 x" "*" "Blue (-)" "repeat1;color cross2 x x -2 x" "*" "Trans (+)" "repeat1;color cross2 x x x +4" "*" "Trans (-)" "repeat1;color cross2 x x x -4" } "*" "+ Radar Background" { "*" "Red (+)" "repeat1;color radar2 +2 x x x" "*" "Red (-)" "repeat1;color radar2 -2 x x x" "*" "Green (+)" "repeat1;color radar2 x +2 x x" "*" "Green (-)" "repeat1;color radar2 x -2 x x" "*" "Blue (+)" "repeat1;color radar2 x x +2 x" "*" "Blue (-)" "repeat1;color radar2 x x -2 x" "*" "Trans (+)" "repeat1;color radar2 x x x +4" "*" "Trans (-)" "repeat1;color radar2 x x x -4" } "*" "+ Console Background" { "*" "Red (+)" "repeat1;color con_back +2 x x x" "*" "Red (-)" "repeat1;color con_back -2 x x x" "*" "Green (+)" "repeat1;color con_back x +2 x x" "*" "Green (-)" "repeat1;color con_back x -2 x x" "*" "Blue (+)" "repeat1;color con_back x x +2 x" "*" "Blue (-)" "repeat1;color con_back x x -2 x" "*" "Trans (+)" "repeat1;color con_back x x x +4" "*" "Trans (-)" "repeat1;color con_back x x x -4" } "*" "+ Menu Background" { "*" "Red (+)" "repeat1;color menu_back +2 x x x" "*" "Red (-)" "repeat1;color menu_back -2 x x x" "*" "Green (+)" "repeat1;color menu_back x +2 x x" "*" "Green (-)" "repeat1;color menu_back x -2 x x" "*" "Blue (+)" "repeat1;color menu_back x x +2 x" "*" "Blue (-)" "repeat1;color menu_back x x -2 x" "*" "Trans (+)" "repeat1;color menu_back x x x +4" "*" "Trans (-)" "repeat1;color menu_back x x x -4" } "*" "+ Menu Selected" { "*" "Red (+)" "repeat1;color menu_select +2 x x x" "*" "Red (-)" "repeat1;color menu_select -2 x x x" "*" "Green (+)" "repeat1;color menu_select x +2 x x" "*" "Green (-)" "repeat1;color menu_select x -2 x x" "*" "Blue (+)" "repeat1;color menu_select x x +2 x" "*" "Blue (-)" "repeat1;color menu_select x x -2 x" "*" "Trans (+)" "repeat1;color menu_select x x x +4" "*" "Trans (-)" "repeat1;color menu_select x x x -4" } } "*" "+ Unlocked CVAR's" { // enables cheat protected cvars "*" "Chase Cam [on/off]" "chase_active change" // tomb raider style view (chase cam) "*" "Chase Cam - Left" "repeat2;chase_right up -1" "*" "Chase Cam - Right" "repeat2;chase_right up 1" "*" "Chase Cam - Down" "repeat2;chase_up up -1" "*" "Chase Cam - Up" "repeat2;chase_up up 1" "*" "Chase Cam - Forward" "repeat2;chase_back up -1" "*" "Chase Cam - Back" "repeat2;chase_back up 1" "*" "Chase Cam - Default" "chase_back 100;chase_up 15;chase_right 0" // reset to defaults "*" "Wire-Frame" "gl_wireframe change" // builtin hl wire frame "*" "Dynamic Lights" "r_dynamic change" // enable/disable dynamic lights (e.g. flashlight) "*" "Built-in Lambert" "r_fullbright change" } "*" "+ Crosshairs" { // fixed crosshairs "*" "HL Crosshair [on/off] " "crosshair change" // show the default HL crosshair? "*" "Auto Crosshair" "autocrosshair change" // automatically chooses crosshairs depending on zoom "*" "Crosshair Off " "cross 0" // leaves the default HL crosshair "*" "Crosshair 1" "cross 1" "*" "Crosshair 2" "cross 2" "*" "Crosshair 3" "cross 3" "*" "Crosshair 4" "cross 4" "*" "Crosshair - Sig" "cross 5" // aug crosshair "*" "Crosshair - Aug" "cross 6" // sniper rifle crosshair "*" "Crosshair - Full Screen" "cross 7" // full screen crosshair } "*" "+ OpenGL / Wallhack" { "*" "xqz2 Style Wallhack" "wall 1" // see players through walls "*" "asus Style Wallhack" "wall 2; color back 0 0 0 256" // transparent walls "*" "asus : trans (+)" "repeat1;color back x x x +2" "*" "asus : Trans (-)" "repeat1;color back x x x -2" "*" "Wireframe -> Blue" "glextra 3;wall 0;color wire 0 0 255;color back 33 33 33" // wireframe mode (blue lines) "*" "Wireframe -> Yellow" "glextra 3;wall 0;color wire 255 255 0;color back 33 33 33" // wireframe mode (yellow lines) "*" "Wireframe -> Black" "glextra 3;wall 0;color wire 0 0 0;color back 160 160 160" // wireframe mode (black lines) "*" "White Walls" "glextra 1" // remove textures "*" "Night Mode" "glextra 2" // inverted lighting "*" "Entity Wallhack" "trans 100" // doors boxes grates appear transparent"*" "Lambert -> Full" "lambert 1;color lambert 255 255 255" // fixed lighting for player models "*" "Lambert -> Half" "lambert 1;color lambert 170 170 170" // fixed lighting for player models "*" "Lambert -> Off" "lambert 0" // normal lighting "*" "* All Off*" "glextra 0;wall 0;trans 0;lambert 0" // disable opengl modifications } "*" "+ Sound ESP" { // visualize 3d-sound data "*" "+ Mode" { // enable/disable sound hack "*" "Disabled" "soundmode 0" // disables sound hack "*" "Player data only" "soundmode 1" // calculate player positions for player sounds only "*" "Player and other" "soundmode 2" // calculate player positions and show other sounds "*" "Just show sounds" "soundmode 3" // just shows all sounds as in ogc 9 } "*" "+ Marker Timeout" { // how long until a sound marker disappears "*" "0.5 sec" "soundtime 0.5" "*" "1.0 sec" "soundtime 1.0" "*" "5.0 secs" "soundtime 5.0" "*" "10 secs" "soundtime 10.0" "*" "30 secs" "soundtime 30.0" } "*" "+ # Of Markers" { // set maximum number of sound markers displayed at once "*" "8" "soundmax 8" "*" "16" "soundmax 16" "*" "32" "soundmax 32" "*" "64" "soundmax 64" } "*" "+ Display Mode" { "*" "Off" "sounddisplay 0" // doesnt display sound data on the map "*" "Box" "sounddisplay 1" // display small boxes at the sound origin "*" "Text" "sounddisplay 2" // display sound name at sound origin ("sound esp") } "*" "Radar Mode" "soundradar change" // toggle sound display on radar "*" "Reset Markers" "soundreset" // clear markers } "*" "+ Misc" { // night vision font"*" "Night Vision (+)" "repeat2;light up 10" "*" "Night Vision Off" "light 0" "*" "Text Background" "text_background change" // tint background before drawing admin-mod style text "*" "Toggle HUD Color" "hud change" // select original or blue hud color "*" "Toggle Console Font" "confont change" // toggle console-style and admin-mod style text } "*" "+ Radar / Overview" { "*" "Mode: Off" "radar 0" // disable radar "*" "Mode: Normal" "radar 1;ov_radar 0" // regular radar as in earlier ogc versions "*" "Mode: Overview" "radar 1;ov_radar 1" // overview instead of radar "*" "Show: All" "radar 1" // enable radar (enemies and friends) "*" "Show: Enemies" "radar 2" // enable radar (enemies only) "*" "Show: Friends" "radar 3" // enable radar (friends only) "*" "Show: Sound" "soundradar change" // toggle sound markers on radar "*" "Reload Overview" "map_load" // use this to reload the overview map if it has loaded the wrong map "*" "Size (+)" "repeat2;radar_size up 3 min 0" "*" "Size (-)" "repeat2;radar_size down 3 min 0" "*" "Range (+)" "repeat2;radar_range up 200 min 0" "*" "Range (-)" "repeat2;radar_range down 200 min 0" "*" "+ Radar / Map Placement" { "*" "Move Left" "repeat2;radar_x down 4 min 0" "*" "Move Right" "repeat2;radar_x up 4 min 0" "*" "Move Up" "repeat2;radar_y down 3 min 0" "*" "Move Down" "repeat2;radar_y up 3 min 0" "*" "Reset To Defaults" "radar_x 110;radar_y 320;radar_size 100;radar_range 1500" } } "*" "+ Overview" { // replaces the radar with a overview map "*" "Mode: Opaque" "ov_blend 0" "*" "Mode: Mixed " "ov_blend 1" "*" "Mode: Additive" "ov_blend 2" "*" "________________" " " "*" "Trans (+)" "repeat1;ov_alpha up 0.05 max 1 min 0" "*" "Trans (-)" "repeat1;ov_alpha up -0.05 max 1 min 0" "*" "Trans Reset" "ov_alpha 1" "*" "Zoom In" "repeat2;ov_zoom down 0.3 min 10" "*" "Zoom Out" "repeat2;ov_zoom up 0.3 max 70" "*" "Zoom Reset" "ov_zoom 30" } } "*" "+ ESP" { // various markings "*" "+ ESP Text" { // player related markings "*" "Reload Indicator" "reload change" // show reloading status (weapon display needed) "*" "Weapon Names [on/off]" "weapon change" // show player weapon names "*" "Distance [on/off]" "distance change" // show player distance and visibility information "*" "Names (+)" "repeat3;name up 1 max 31" // name display characters up "*" "Names (-)" "repeat3;name up -1 min 0" // name display characters down "*" "+ Text Options" { // text esp placement "*" "Height (+)" "repeat2;esp_offs up 0.03 max 3" // text esp location up "*" "Height (-)" "repeat2;esp_offs down 0.03 min 0" // text esp location down "*" "Tint Background" "esp_background change" // tint esp text background "*" "Wrap Around" "esp_wrap change" // wrap around display if esp is on top of screen "*" "Connection Line" "esp_line change" // draw a connection line between esp text and player } } "*" "+ Player ESP" { // non text player esp "*" "Boxes: Off" "box 0" // draw no boxes "*" "Boxes: HLH Style" "box 1" // draw distance dependent boxes as in HLH "*" "Boxes: OGC Style" "box 2" // draw fixed size boxes as in OGC 4.x "*" "Spike Models (+)" "repeat2;spiked up 10 max 2000" // spiked models: increase spike size "*" "Spike Models Off" "spiked 0" // disable spikes "*" "Barre; Hack (+)" "repeat2;barrel up 10 max 3000" // barrel hack: increase barrel size "*" "Barrel Hack Off" "barrel 0" // barrel hack: disable "*" "Glow [on/off]" "glow change" // glowing players as in admin-mod } "*" "Friendly ESP" "friendlyesp change" // esp for team mates on/off "*" "Weapon ESP" "esp change" // esp for weapons on ground "*" "Grenade Glow: On" "grenadeshell 5000" // adds a glow shell to all grenades "*" "Grenade Glow: Off" "grenadeshell 0" // removes glow shell from grenades "*" "Target Color" "tglow change" // special color for targeted player "*" "VIP/Bomb Color" "sglow change" // special color for vip or bomb carrier "*" "Show All: On" "name 1;weapon 1;distance 1;esp 1;tglow 1;glow 15;spiked 250;barrel 250;box 1" // (almost) all esp on "*" "Show All: Off" "name 0;weapon 0;distance 0;esp 0;tglow 0;glow 0;spiked 0;barrel 0;box 0" // (almost) all esp off } "*" "+ Automation" { // automation options "*" "+ Buy Bots" { // buy bots by g-man (only when installed) "*" "AWP Only" "exec buybots/awp" // always saves for awp small restock for found weapons"*" "Sub-Machine Guns" "exec buybots/smg" // submachine guns small restock for found weapons"*" "AK/M4 Only" "exec buybots/akm4" // ak/m4 when possible small restock for found weapons"*" "Best Rifle" "exec buybots/bestrifle" // sig/aug if possible else ak/m4 small restock for found weapons"*" "Best Weapon" "exec buybots/bestweapon" // best weapon of (awp aug sig ak m4 p90 mp5 ump mac10 tmp) that you can afford"*" "Best Weapon (No AWP)" "exec buybots/bestweapon2" // best weapon of (aug sig ak m4 p90 mp5 ump mac10 tmp) that you can afford"*" "Best Weapon (No Zoom)" "exec buybots/bestweapon3" // best weapon of (ak m4 p90 mp5 ump mac10 tmp) that you can afford"*" "Economical" "exec buybots/economical" // if you dont already have a weapon best of (awp aug sig ak m4 p90 mp5 ump mac10 tmp)"*" "Economical (No AWP)" "exec buybots/economical2" // if you dont already have a weapon best of (aug sig ak m4 p90 mp5 ump mac10 tmp)"*" "Economical (No Zoom)" "exec buybots/economical3" // if you dont already have a weapon best of (ak m4 p90 mp5 ump mac10 tmp)"*" "*Disable Buy Bots*" "alias siground nop" // disables buy bots "*" "+ Buy Bot Options" { // various buy bot settings "*" "# Of HE Grenades" "buyhe_t" // number of he grenades to buy with each weapon "*" "# Of Flashbangs" "buyflash_t" // number of flashbangs to buy with each weapon "*" "# Of Smoke Grenades" "buysmoke_t" // number of smoke grenades to buy with each weapon "*" "Switch To Knife" "toknife_t" // automatically switch to knife after buying } } "*" "+ Auto Move" { // some basic auto move options "*" "+ Grenade Dodging" { "*" "Off" "am_nade_dodge 0" // no dodging "*" "All" "am_nade_dodge 1" // moves away from all he grenades "*" "Enemies Only" "am_nade_dodge 2" // moves away from enemy he grenades only (usefull with ff off) } "*" "+ Follow.." { "*" "Off" "am_followmode 0" // doesnt follow players "*" "All" "am_followmode 1" // follows any player you point at "*" "Team Only" "am_followmode 2" // follows teammates you point at "*" "Enemy Only" "am_followmode 3" // follows enemies you point at } "*" "Min. Distance (+)" "am_player_mindist up 20" // increase minimum distance from player "*" "Min. Distance (-)" "am_player_mindist down 20" // decrease minimum distance from player "*" "Max. Distance (+)" "am_player_maxdist up 20" // increase minimum distance from player "*" "Max. Distance (-)" "am_player_maxdist down 20" // decrease minimum distance from player } "*" "Auto Pistol Switch" "aswitch" // automatically switch to pistol when out of primary ammo "*" "Pistol Auto Fire" "pistol change" // pistol rapid fire "*" "Bunny Hop [on/off]" "jump change" // keep jumping while jump button is pressed "*" "Duck Jump [on/off]" "duck change" // automatically duck while jumping } "*" "+ Speed Hack" { // speed hack options (can create lag!) "*" "Speed: Auto 6x" "aspeed 6;speedon 300 ;speedoff 7000" // 6x speed while shooting "*" "Speed: Auto 3x" "aspeed 3;speedon 800 ;speedoff 6000" // 3x speed while shooting "*" "Speed: Auto 2x" "aspeed 2;speedon 1000;speedoff 5000" // 2x speed while shooting "*" "Speed: Auto 1.2x" "aspeed 1.2;speedon 1500;speedoff 5000" // 1.2x speed while shooting "*" "Speed: 2x" "aspeed 1;speed 2;speedon 1000;speedoff 5000" // always double speed when possible "*" "Speed: Off" "aspeed 1;speed 1;speedon 1000;speedoff 5000" // disable speed hack } "*" "+ Removals" { // remove certain aspects from the game "*" "Hide Smoke & Flash" "smoke 1;flash 1" // remove smoke never be blinded by flashbangs"*" "Show Smoke & Flash" "smoke 0;flash 0" // normal smoke/flash behaviour "*" "Sniper Blackout Fix" "sniper change" // remove blackout when zoomed in with sniper rifles "*" "Anti zoom [on/off]" "antizoom change" // dont zoom in with sniper rifles when in zoom mode "*" "+ No-Recoil" { "*" "Off" "recoil 0.0" // dont compensate recoil "*" "Soft" "recoil 0.7" // light recoil compensation "*" "Best" "recoil 1.0" // ideal recoil compensation "*" "Max" "recoil 1.4" // recoil moves your weapon down instead of up } } "*" "+ Info" { // various information "*" "+ Stats Reprting" { // report your stats to other players (DETECTABLE FEATURE!!!) "*" "No Stats Report" "saystats 0" // disable this feature "*" "To HUD" "saystats 3" // report stats to hud (also shows frags per minute) "*" "As Say Message" "saystats 1" // report your stats as say message (DETECTABLE) "*" "To OGC Console" "saystats 2" // print your stats on the ogc console (not detectable) } "*" "HUD Info: Aim" "info 1" // show who is aiming at whoom "*" "Hud Info: Default" "info 2" // hud messages: on "*" "HUD Info: CVAR Changes" "info 3" // hud messages: show all cvar changes "*" "HUD Info: Off" "info 0" // don't display hud messages or aiming info "*" "Death Info [on/off]" "death change;color death 100 100 0" // show the path of the bullet that killed you. "*" "Bomb Timer [on/off]" "bombtimer change" // c4 countdown timer "*" "Show System Time" "systime change" // show current time } "*" "+ Zooming" { // zoom "*" "+ Mouse 3" { "*" "Slow Zoom" "bind mouse3 +cm" // bind slow zoom on mouse3 "*" "Fast Zoom" "bind mouse3 +cf"// bind fast zoom on mouse3 "*" "Instant Zoom" "bind mouse3 +dozoom" // bind instant zoom on mouse3 } "*" "+ Mouse 2" { "*" "Slow Zoom" "bind mouse2 +cm" "*" "Fast Zoom" "bind mouse2 +cf" "*" "Instant Zoom" "bind mouse2 +dozoom" } "*" "Unbind Mouse (All)" "unbind mouse1;unbind mouse2;unbind mouse3" // unbind ogc mouse1 2 3 button functions. (restores HL binds)"*" "+ Select Zoom" { "*" "90x" "zoom 10" "*" "80x" "zoom 20" "*" "70x" "zoom 30" "*" "60x" "zoom 40" "*" "50x" "zoom 50" "*" "40x" "zoom 60" "*" "30x" "zoom 70" "*" "20x" "zoom 80" "*" "Off" "zoom 90;czoom 1000" } } "*" "+ Misc" { // miscellaneous options "*" "+ Half-Life" { // half-life related options "*" "Block: Kill" "blockactive 1;block cmd kill" // blocks the "kill" command. (you cannot be admin_slay'd) "*" "Block: Drop" "blockactive 1;block cmd drop" // blocks the "drop" command. (you can keep your weapon on knife only servers) "*" "Block: Chooseteam" "blockactive 1;block cmd chooseteam" // blocks the "chooseteam" command. usefull so admins cannot force team changes. "*" "Block: OFF(default)" "blockactive 0;block clear" // disable hl console block "*" "Log: ON/OFF" "log change" // logs HL commands to a file. useful to see what aliases hlg ch"*" "Re-enable Console" "#console 1;#bind ~ toggleconsole" // reenable the HL console (useful if you lost HL console access) "*" "Crosshair" "crosshair change" // toggles default HL crosshair on/off. Use this if you lost your "*" "Restore HL Binds" "#exec config.cfg" // reload config.cfg. useful if some evil admin unbinded your keys. "*" "Quit HL" "#quit" // normal HL quit "*" "Quit HL (fast)" "quit" // fast quit. Might not work correctly on all machines. (works for me on winxp) } "*" "OGC Console" "#hideconsole;console_toggle" // access the ogc console "*" "+ Console Placement" { "*" "Move Left" "repeat2;con_x down 4" "*" "Move Right" "repeat2;con_x up 4" "*" "Move Up" "repeat2;con_y down 3" "*" "Move Down" "repeat2;con_y up 3" "*" "Width (+)" "repeat2;con_w up 4" "*" "Width (-)" "repeat2;con_w down 4" "*" "Height (+)" "repeat2;con_h up 3" "*" "Height (-)" "repeat2;con_h down 3" "*" "Reset To Defaults" "con_x 500;con_y 0;con_w 524;con_h 600" } "*" "+ Menu Settings" { "*" "Sounds [on/off]" "menusound change" "*" "Move Left" "repeat2;menu_x down 4" "*" "Move Right" "repeat2;menu_x up 4" "*" "Move Up" "repeat2;menu_y down 3" "*" "Move Down" "repeat2;menu_y up 3" "*" "Width (+)" "repeat2;menu_w up 2" "*" "Width (-)" "repeat2;menu_w down 2" "*" "Reset To Defaults" "menu_x 240;menu_y 245;menu_w 160" } "*" "All Cheats Off" "alloff1" // maybe some dont turn off "*" "+ Save.." { "*" "Save As Defaults" "save" "*" "Save (Slot 2)" "save2" "*" "Save (Slot 3)" "save3" } "*" "+ Load.." { "*" "Load Defaults" "load" "*" "Load (Slot 2)" "load2" "*" "Load (Slot 3)" "load3" } "*" "Respawn [on/off]" "respawn_t" // try to automatically respawn when dead } "*" "+ IRC / Game Chat" { // options for the ingame chat and the ogc irc client "*" "+ IRC" { // irc optinons are only available when plugin_irc.dll is installed. "*" "Toggle Irc Window" "irc_toggle" // show/hide IRC Window "*" "[Pause]:IRC" "bind pause irc_toggle" // bind IRC window on Pause-key "*" "[F12] :IRC" "bind f12 irc_toggle" // bind IRC window on F12 -key "*" "Connect to: OgcIrc" "irc_active 1;irc /connect irc.rizenet.org #ogcirc %hlnick%" // Connect to the ogc irc channel with current HalfLife nick "*" "Disconnect" "irc_active 0;irc /disconnect" // close irc connection } "*" "+ IRC Placement" { "*" "Move Left" "repeat2;irc_x down 4" "*" "Move Right" "repeat2;irc_x up 4" "*" "Move Up" "repeat2;irc_y down 3" "*" "Move Down" "repeat2;irc_y up 3" "*" "Width Up" "repeat2;irc_w up 4" "*" "Width Down" "repeat2;irc_w down 4" "*" "Height Up" "repeat2;irc_h up 3" "*" "Height Down" "repeat2;irc_h down 3" "*" "Reset To defaults" "irc_x 0;irc_y 20;irc_w 800;irc_h 450" } "*" "+ Irc Background" { // IRC window background "*" "Red (+)" "repeat1;color irc_back +2 x x x" "*" "Red (-)" "repeat1;color irc_back -2 x x x" "*" "Green (+)" "repeat1;color irc_back x +2 x x" "*" "Green (-)" "repeat1;color irc_back x -2 x x" "*" "Blue (+)" "repeat1;color irc_back x x +2 x" "*" "Blue (-)" "repeat1;color irc_back x x -2 x" "*" "Trans (+)" "repeat1;color irc_back x x x +4" "*" "Trans (-)" "repeat1;color irc_back x x x -4" } "*" "+ Chat Settings" { "*" "[Enter]:Chat" "bind enter chat" // bind chat console on ENTER-key "*" "[Bcksp]:Teamchat" "bind backspace teamchat" // bind teamchat console on BACKSPACE-key "*" "[Z]:Chat" "bind z chat" // bind chat console on Z-key "*" "[u]:Teamchat" "bind u teamchat" // bind teamchat console on U-key "*" "Name Format: 0" "chat_mode 0" // *DEAD*(Terrorist)Sir_Knumskull: [newline] where's the bomb? "*" "Name Format: 1" "chat_mode 1" // Sir_Knu: where's the bomb? "*" "Name Length: 5" "chat_namelength 5" // limit chat-names to 5 characters "*" "Name Length: 8" "chat_namelength 8" // limit chat-names to 8 characters "*" "Name Length: 16" "chat_namelength 16" // limit chat-names to 16 characters } "*" "+ Chat Placement" { "*" "Move Left" "repeat2;chat_x down 4" "*" "Move Right" "repeat2;chat_x up 4" "*" "Move Up" "repeat2;chat_y down 3" "*" "Move Down" "repeat2;chat_y up 3" "*" "Width Up" "repeat2;chat_w up 4" "*" "Width Down" "repeat2;chat_w down 4" "*" "Height Up" "repeat2;chat_h up 3" "*" "Height Down" "repeat2;chat_h down 3" "*" "Reset To defaults" "chat_x 40;chat_y 0;chat_w 900;chat_h 400" } "*" "+ Chat Background" { // chat console background "*" "Red (+)" "repeat1;color chat_bg +2 x x x" "*" "Red (-)" "repeat1;color chat_bg -2 x x x" "*" "Green (+)" "repeat1;color chat_bg x +2 x x" "*" "Green (-)" "repeat1;color chat_bg x -2 x x" "*" "Blue (+)" "repeat1;color chat_bg x x +2 x" "*" "Blue (-)" "repeat1;color chat_bg x x -2 x" "*" "Trans (+)" "repeat1;color chat_bg x x x +4" "*" "Trans (-)" "repeat1;color chat_bg x x x -4" } "*" "+ Team Chat" { // chat console background (team chat color) "*" "Red (+)" "repeat1;color chat_team +2 x x x" "*" "Red (-)" "repeat1;color chat_team -2 x x x" "*" "Green (+)" "repeat1;color chat_team x +2 x x" "*" "Green (-)" "repeat1;color chat_team x -2 x x" "*" "Blue (+)" "repeat1;color chat_team x x +2 x" "*" "Blue (-)" "repeat1;color chat_team x x -2 x" "*" "Trans (+)" "repeat1;color chat_team x x x +4" "*" "Trans (-)" "repeat1;color chat_team x x x -4" } } "*" "+ Winamp" { // winamp control "*" "> Play" "winamp play" // play the current track "*" "[] Stop" "winamp stop" // stops the current track playback "*" "|| Pause" "winamp pause" // pauses playback "*" ">> Fast Forward" "winamp forward" // skips forward 10 seconds "*" "<< Rewind" "winamp back" // skips back 10 seconds "*" "|> Next" "winamp next" // next track "*" "<| Previous" "winamp prev" // previous track "*" "+ Volume" { // various other winamp options "*" "Volume: Automatic" "wa_autovolume 1;" // fades out when alive fades in when dead"*" "Volume: ********" "wa_autovolume 0;winamp volume 255;#volume 0.2" "*" "Volume: *******" "wa_autovolume 0;winamp volume 224;#volume 0.2" "*" "Volume: ******" "wa_autovolume 0;winamp volume 192;#volume 0.3" "*" "Volume: *****" "wa_autovolume 0;winamp volume 160;#volume 0.3" "*" "Volume: ****" "wa_autovolume 0;winamp volume 128;#volume 0.4" "*" "Volume: ***" "wa_autovolume 0;winamp volume 96;#volume 0.5" "*" "Volume: **" "wa_autovolume 0;winamp volume 64;#volume 0.6" "*" "Volume: *" "wa_autovolume 0;winamp volume 32;#volume 0.7" } "*" "+ Other Options" { // various other winamp options "*" "Winamp Control: OFF" "wa_active 0" // releases winamp control "*" "Winamp Control: ON" "wa_active 1" // enables winamp control "*" "Draw Current Title" "wa_title change" // draws the current playing track "*" "Shuffle: On" "winamp shuffle 1" "*" "Shuffle: Off" "winamp shuffle 0" "*" "Repeat : On" "winamp repeat 1" "*" "Repeat : Off" "winamp repeat 0" } } |
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| | #2 |
| | ingilizcem kötü oldugu icin anlayamadım ... |
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| | #3 |
| | ewt bncede ama fena hile degil hani... |
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| | #4 |
| | ewt güzel ama anlamak zor dimi kanka........ |
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| | #5 |
| | güzel teşekkürler |
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| | #6 |
| | sagolun.... arkadaslar... |
| |
| | #7 |
| | cok iyiyimis.sagol |
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| Etiketler |
| amad, ingilizce, biraz, ayrintilar, ince, ilgili, conter |
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