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Conter 1.5 İle İlgİlİ Cok İnce Ayrintilar (bİraz İngİlİzce Ama):d

Counter Strike/Half-Life bölümde Conter 1.5 İle İlgİlİ Cok İnce Ayrintilar (bİraz İngİlİzce Ama):d konusunu görüntülüyorsunuz.// OGC Hook 10+ command menu // created by DarkSypher (Site Reklamı Yasak! ) // ...
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Alt 16.02.08, 16:00   #1
Bayrak Conter 1.5 İle İlgİlİ Cok İnce Ayrintilar (bİraz İngİlİzce Ama):d


// OGC Hook 10+ command menu
// created by DarkSypher (Site Reklamı Yasak!
)
//
// This file's format is similar to the default CS commandmenu.txt file.
// There are some improvements that are not available with the default CS commandmenu:
// - line size is not limited there's also no size limit for all identifiers.
// - number of menu entries / number of submenus not limited ( you can have 10000 if you like
// - comments on the same line are interpreted as a description for the respective menu entry
//
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting as in HLH
}
"*" "+ Mouse 2" { // configure mouse button #2
"*" "CSG Proof" "bind mouse2 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "xqz2 Style" "bind mouse2 +doaim; shoot 0;lock 0;aim 0" // aim while button is pressed.
"*" "HLH Style" "bind mouse2 +doshoot; shoot 0;lock 0" // aim while shooting as in HLH
"*" "Aim Thru" "bind mouse2 +thru; aimthru 0" // aim through walls while button is pressed
}
"*" "+ Mouse 3" { // configure mouse button #3
"*" "CSG Proof" "bind mouse3 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "xqz2 Style" "bind mouse3 +doaim; shoot 0;lock 0;aim 0" // aim while button is pressed.
"*" "HLH style" "bind mouse3 +doshoot shoot 0;lock 0" // aim while shooting as in HLH
"*" "Aim Thru" "bind mouse3 +thru; aimthru 0" // aim through walls while button is pressed
}
"*" "Unbind Mouse 1-3" "unbind mouse1;unbind mouse2;unbind mouse3" // remove ogc mouse button binds (restores HL binds)
"*" "+ Modes" {
"*" "Auto Shoot" "aim 1;shoot 1" // aims and shoots automatically (csg detectable)
"*" "Auto Aim (No shoot)" "aim 1;shoot 0" // aims automatically (csg detectable)
"*" "None" "shoot 0;aim 0" // autoaim and autoshoot off (csg detectable)
}
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a wall
"*" " - By Distance" "mode 0" // select nearest target
"*" " - By Fov" "mode 1" // select the target you point at
"*" " - By Points" "mode 2" // select the most threatening target based on a points system
"*" "+ Bot Fov" { // restricts the aimbot's field of view
"*" "10 deg" "fov 10" // only lock at players 10 degrees off your current view
"*" "30 deg" "fov 30" // only lock at players 30 degrees off your current view
"*" "90 deg" "fov 90" // only aim at visible players
"*" "180 deg" "fov 180" // aim at all players that are not behind you
"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
}
}
"*" "+ Auto-Shoot Modes" { // configures autoshoot weapon handling
"*" "Continuous Fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0" // disable burst handling (continuous fire as in OGC Hook 4.3)
"*" "Automatic Burst" "autoburst 1" // adjust burst settings automatically depending on range and weapon
"*" "+ Bursts" {
"*" "Short" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
"*" "Medium" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
"*" "Fast" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "New Head" "modelaim 0;NewAimHead" // aim for head
"*" "Chest" "modelaim 0;HeartBunny" // aim for chest
"*" "Stomach" "modelaim 0;StomachBunny" // aim for stomach
"*" "Testicles" "modelaim 0;TestieBunny" // aim for testies
"*" "-< Draw Vecs >-" "avdraw 1" // draw aiming vectors
"*" "-< Draw Off >-" "avdraw 0" // disable aim vector drawing
}
"*" "+ Bone Aiming" { // aiming spots for bone based aiming
"*" "Head" "modelaim 1;mdl0" // aim for head
"*" "Neck" "modelaim 1;mdl1" // aim for neck
"*" "Body" "modelaim 1;mdl2" // aim for body
"*" "Left Arm" "modelaim 1;mdl3" // aim for left arm
"*" "Right Arm" "modelaim 1;mdl4" // aim for right arm
"*" "Left Foot" "modelaim 1;mdl5" // aim for left foot
"*" "Right Foot" "modelaim 1;mdl6" // aim for right foot
"*" "-< Draw Bones >-" "avdraw 4" // draw bone aiming positions
"*" "-< Draw Off >-" "avdraw 0" // disable aim spots drawing
}
"*" "+ Misc." { // various aiming related options
"*" "Target Lock [on/off]" "lock change" // lock on target
"*" "Prediction [on/off]" "pred change" // predict player movement
"*" "Weapon Bobbing" "text change customize.cfg" // this feature can only be changed in customize.cfg (security reasons)
"*" "Randomized Aiming" "humaim" // decreases aimbot accuracy
"*" "Smooth Aiming" "smooth_t" // smoothly moves your view towards the next target
}
}
"*" "+ Graphics" { // graphics options
"*" "+ Colors" {
"*" "+ HUD Color" {
"*" "Default" "hud 0" // default hud color
"*" "Blue" "hud 1;color hud 99 99 333"
"*" "Red" "hud 1;color hud 333 40 40"
"*" "Green (#1)" "hud 1;color hud 0 200 0"
"*" "Green (#2)" "hud 1;color hud 0 200 100"
"*" "White" "hud 1;color hud 222 222 222"
"*" "Gray" "hud 1;color hud 111 111 111"
"*" "Disable" "hud 1;color hud 0 0 0 "
"*" "Red (+)" "repeat1;color hud +2 x x x"
"*" "Red (-)" "repeat1;color hud -2 x x x"
"*" "Green (+)" "repeat1;color hud x +2 x x"
"*" "Green (-)" "repeat1;color hud x -2 x x"
"*" "Blue (+)" "repeat1;color hud x x +2 x"
"*" "Blue (-)" "repeat1;color hud x x -2 x"
"*" "Trans (+)" "repeat1;color hud x x x +4"
"*" "Trans (-)" "repeat1;color hud x x x -4"
}
"*" "+ Crosshair Color #1" {
"*" "White" "color cross 255 255 255 255"
"*" "Gray" "color cross 166 166 166 166"
"*" "Transparent" "color cross 166 166 166 60"
"*" "Yellow" "color cross 255 255 100 166"
"*" "Blue" "color cross 100 100 255 166"
"*" "Black" "color cross 0 0 0 255" // black only works correctly with opengl

"*" "Red (+)" "repeat1;color cross +2 x x x"
"*" "Red (-)" "repeat1;color cross -2 x x x"
"*" "Green (+)" "repeat1;color cross x +2 x x"
"*" "Green (-)" "repeat1;color cross x -2 x x"
"*" "Blue (+)" "repeat1;color cross x x +2 x"
"*" "Blue (-)" "repeat1;color cross x x -2 x"
"*" "Trans (+)" "repeat1;color cross x x x +4"
"*" "Trans (-)" "repeat1;color cross x x x -4"
}
"*" "+ Crosshair Color #2" {

"*" "White" "color cross2 255 255 255 255"
"*" "Gray" "color cross2 166 166 166 166"
"*" "Transparent" "color cross2 166 166 166 60"
"*" "Yellow" "color cross2 255 255 100 166"
"*" "Blue" "color cross2 100 100 255 166"
"*" "Black" "color cross2 0 0 0 255" // black only works correctly with opengl

"*" "Red (+)" "repeat1;color cross2 +2 x x x"
"*" "Red (-)" "repeat1;color cross2 -2 x x x"
"*" "Green (+)" "repeat1;color cross2 x +2 x x"
"*" "Green (-)" "repeat1;color cross2 x -2 x x"
"*" "Blue (+)" "repeat1;color cross2 x x +2 x"
"*" "Blue (-)" "repeat1;color cross2 x x -2 x"
"*" "Trans (+)" "repeat1;color cross2 x x x +4"
"*" "Trans (-)" "repeat1;color cross2 x x x -4"
}
"*" "+ Radar Background" {
"*" "Red (+)" "repeat1;color radar2 +2 x x x"
"*" "Red (-)" "repeat1;color radar2 -2 x x x"
"*" "Green (+)" "repeat1;color radar2 x +2 x x"
"*" "Green (-)" "repeat1;color radar2 x -2 x x"
"*" "Blue (+)" "repeat1;color radar2 x x +2 x"
"*" "Blue (-)" "repeat1;color radar2 x x -2 x"
"*" "Trans (+)" "repeat1;color radar2 x x x +4"
"*" "Trans (-)" "repeat1;color radar2 x x x -4"
}
"*" "+ Console Background" {
"*" "Red (+)" "repeat1;color con_back +2 x x x"
"*" "Red (-)" "repeat1;color con_back -2 x x x"
"*" "Green (+)" "repeat1;color con_back x +2 x x"
"*" "Green (-)" "repeat1;color con_back x -2 x x"
"*" "Blue (+)" "repeat1;color con_back x x +2 x"
"*" "Blue (-)" "repeat1;color con_back x x -2 x"
"*" "Trans (+)" "repeat1;color con_back x x x +4"
"*" "Trans (-)" "repeat1;color con_back x x x -4"
}
"*" "+ Menu Background" {
"*" "Red (+)" "repeat1;color menu_back +2 x x x"
"*" "Red (-)" "repeat1;color menu_back -2 x x x"
"*" "Green (+)" "repeat1;color menu_back x +2 x x"
"*" "Green (-)" "repeat1;color menu_back x -2 x x"
"*" "Blue (+)" "repeat1;color menu_back x x +2 x"
"*" "Blue (-)" "repeat1;color menu_back x x -2 x"
"*" "Trans (+)" "repeat1;color menu_back x x x +4"
"*" "Trans (-)" "repeat1;color menu_back x x x -4"
}
"*" "+ Menu Selected" {
"*" "Red (+)" "repeat1;color menu_select +2 x x x"
"*" "Red (-)" "repeat1;color menu_select -2 x x x"
"*" "Green (+)" "repeat1;color menu_select x +2 x x"
"*" "Green (-)" "repeat1;color menu_select x -2 x x"
"*" "Blue (+)" "repeat1;color menu_select x x +2 x"
"*" "Blue (-)" "repeat1;color menu_select x x -2 x"
"*" "Trans (+)" "repeat1;color menu_select x x x +4"
"*" "Trans (-)" "repeat1;color menu_select x x x -4"
}
}
"*" "+ Unlocked CVAR's" { // enables cheat protected cvars
"*" "Chase Cam [on/off]" "chase_active change" // tomb raider style view (chase cam)
"*" "Chase Cam - Left" "repeat2;chase_right up -1"
"*" "Chase Cam - Right" "repeat2;chase_right up 1"
"*" "Chase Cam - Down" "repeat2;chase_up up -1"
"*" "Chase Cam - Up" "repeat2;chase_up up 1"
"*" "Chase Cam - Forward" "repeat2;chase_back up -1"
"*" "Chase Cam - Back" "repeat2;chase_back up 1"
"*" "Chase Cam - Default" "chase_back 100;chase_up 15;chase_right 0" // reset to defaults
"*" "Wire-Frame" "gl_wireframe change" // builtin hl wire frame
"*" "Dynamic Lights" "r_dynamic change" // enable/disable dynamic lights (e.g. flashlight)
"*" "Built-in Lambert" "r_fullbright change"
}
"*" "+ Crosshairs" { // fixed crosshairs
"*" "HL Crosshair [on/off] " "crosshair change" // show the default HL crosshair?
"*" "Auto Crosshair" "autocrosshair change" // automatically chooses crosshairs depending on zoom
"*" "Crosshair Off " "cross 0" // leaves the default HL crosshair
"*" "Crosshair 1" "cross 1"
"*" "Crosshair 2" "cross 2"
"*" "Crosshair 3" "cross 3"
"*" "Crosshair 4" "cross 4"
"*" "Crosshair - Sig" "cross 5" // aug crosshair
"*" "Crosshair - Aug" "cross 6" // sniper rifle crosshair
"*" "Crosshair - Full Screen" "cross 7" // full screen crosshair
}
"*" "+ OpenGL / Wallhack" {
"*" "xqz2 Style Wallhack" "wall 1" // see players through walls
"*" "asus Style Wallhack" "wall 2; color back 0 0 0 256" // transparent walls
"*" "asus : trans (+)" "repeat1;color back x x x +2"
"*" "asus : Trans (-)" "repeat1;color back x x x -2"
"*" "Wireframe -> Blue" "glextra 3;wall 0;color wire 0 0 255;color back 33 33 33" // wireframe mode (blue lines)
"*" "Wireframe -> Yellow" "glextra 3;wall 0;color wire 255 255 0;color back 33 33 33" // wireframe mode (yellow lines)
"*" "Wireframe -> Black" "glextra 3;wall 0;color wire 0 0 0;color back 160 160 160" // wireframe mode (black lines)
"*" "White Walls" "glextra 1" // remove textures
"*" "Night Mode" "glextra 2" // inverted lighting
"*" "Entity Wallhack" "trans 100" // doors boxes grates appear transparent
"*" "Lambert -> Full" "lambert 1;color lambert 255 255 255" // fixed lighting for player models
"*" "Lambert -> Half" "lambert 1;color lambert 170 170 170" // fixed lighting for player models
"*" "Lambert -> Off" "lambert 0" // normal lighting
"*" "* All Off*" "glextra 0;wall 0;trans 0;lambert 0" // disable opengl modifications
}
"*" "+ Sound ESP" { // visualize 3d-sound data
"*" "+ Mode" { // enable/disable sound hack
"*" "Disabled" "soundmode 0" // disables sound hack
"*" "Player data only" "soundmode 1" // calculate player positions for player sounds only
"*" "Player and other" "soundmode 2" // calculate player positions and show other sounds
"*" "Just show sounds" "soundmode 3" // just shows all sounds as in ogc 9
}
"*" "+ Marker Timeout" { // how long until a sound marker disappears
"*" "0.5 sec" "soundtime 0.5"
"*" "1.0 sec" "soundtime 1.0"
"*" "5.0 secs" "soundtime 5.0"
"*" "10 secs" "soundtime 10.0"
"*" "30 secs" "soundtime 30.0"
}
"*" "+ # Of Markers" { // set maximum number of sound markers displayed at once
"*" "8" "soundmax 8"
"*" "16" "soundmax 16"
"*" "32" "soundmax 32"
"*" "64" "soundmax 64"
}
"*" "+ Display Mode" {
"*" "Off" "sounddisplay 0" // doesnt display sound data on the map
"*" "Box" "sounddisplay 1" // display small boxes at the sound origin
"*" "Text" "sounddisplay 2" // display sound name at sound origin ("sound esp")
}
"*" "Radar Mode" "soundradar change" // toggle sound display on radar
"*" "Reset Markers" "soundreset" // clear markers
}
"*" "+ Misc" { // night vision font
"*" "Night Vision (+)" "repeat2;light up 10"
"*" "Night Vision Off" "light 0"
"*" "Text Background" "text_background change" // tint background before drawing admin-mod style text
"*" "Toggle HUD Color" "hud change" // select original or blue hud color
"*" "Toggle Console Font" "confont change" // toggle console-style and admin-mod style text
}
"*" "+ Radar / Overview" {
"*" "Mode: Off" "radar 0" // disable radar
"*" "Mode: Normal" "radar 1;ov_radar 0" // regular radar as in earlier ogc versions
"*" "Mode: Overview" "radar 1;ov_radar 1" // overview instead of radar
"*" "Show: All" "radar 1" // enable radar (enemies and friends)
"*" "Show: Enemies" "radar 2" // enable radar (enemies only)
"*" "Show: Friends" "radar 3" // enable radar (friends only)
"*" "Show: Sound" "soundradar change" // toggle sound markers on radar
"*" "Reload Overview" "map_load" // use this to reload the overview map if it has loaded the wrong map
"*" "Size (+)" "repeat2;radar_size up 3 min 0"
"*" "Size (-)" "repeat2;radar_size down 3 min 0"
"*" "Range (+)" "repeat2;radar_range up 200 min 0"
"*" "Range (-)" "repeat2;radar_range down 200 min 0"
"*" "+ Radar / Map Placement" {
"*" "Move Left" "repeat2;radar_x down 4 min 0"
"*" "Move Right" "repeat2;radar_x up 4 min 0"
"*" "Move Up" "repeat2;radar_y down 3 min 0"
"*" "Move Down" "repeat2;radar_y up 3 min 0"
"*" "Reset To Defaults" "radar_x 110;radar_y 320;radar_size 100;radar_range 1500"
}
}
"*" "+ Overview" { // replaces the radar with a overview map
"*" "Mode: Opaque" "ov_blend 0"
"*" "Mode: Mixed " "ov_blend 1"
"*" "Mode: Additive" "ov_blend 2"
"*" "________________" " "
"*" "Trans (+)" "repeat1;ov_alpha up 0.05 max 1 min 0"
"*" "Trans (-)" "repeat1;ov_alpha up -0.05 max 1 min 0"
"*" "Trans Reset" "ov_alpha 1"
"*" "Zoom In" "repeat2;ov_zoom down 0.3 min 10"
"*" "Zoom Out" "repeat2;ov_zoom up 0.3 max 70"
"*" "Zoom Reset" "ov_zoom 30"
}
}
"*" "+ ESP" { // various markings
"*" "+ ESP Text" { // player related markings
"*" "Reload Indicator" "reload change" // show reloading status (weapon display needed)
"*" "Weapon Names [on/off]" "weapon change" // show player weapon names
"*" "Distance [on/off]" "distance change" // show player distance and visibility information
"*" "Names (+)" "repeat3;name up 1 max 31" // name display characters up
"*" "Names (-)" "repeat3;name up -1 min 0" // name display characters down
"*" "+ Text Options" { // text esp placement
"*" "Height (+)" "repeat2;esp_offs up 0.03 max 3" // text esp location up
"*" "Height (-)" "repeat2;esp_offs down 0.03 min 0" // text esp location down
"*" "Tint Background" "esp_background change" // tint esp text background
"*" "Wrap Around" "esp_wrap change" // wrap around display if esp is on top of screen
"*" "Connection Line" "esp_line change" // draw a connection line between esp text and player
}
}
"*" "+ Player ESP" { // non text player esp
"*" "Boxes: Off" "box 0" // draw no boxes
"*" "Boxes: HLH Style" "box 1" // draw distance dependent boxes as in HLH
"*" "Boxes: OGC Style" "box 2" // draw fixed size boxes as in OGC 4.x
"*" "Spike Models (+)" "repeat2;spiked up 10 max 2000" // spiked models: increase spike size
"*" "Spike Models Off" "spiked 0" // disable spikes
"*" "Barre; Hack (+)" "repeat2;barrel up 10 max 3000" // barrel hack: increase barrel size
"*" "Barrel Hack Off" "barrel 0" // barrel hack: disable
"*" "Glow [on/off]" "glow change" // glowing players as in admin-mod
}
"*" "Friendly ESP" "friendlyesp change" // esp for team mates on/off
"*" "Weapon ESP" "esp change" // esp for weapons on ground
"*" "Grenade Glow: On" "grenadeshell 5000" // adds a glow shell to all grenades
"*" "Grenade Glow: Off" "grenadeshell 0" // removes glow shell from grenades
"*" "Target Color" "tglow change" // special color for targeted player
"*" "VIP/Bomb Color" "sglow change" // special color for vip or bomb carrier
"*" "Show All: On" "name 1;weapon 1;distance 1;esp 1;tglow 1;glow 15;spiked 250;barrel 250;box 1" // (almost) all esp on
"*" "Show All: Off" "name 0;weapon 0;distance 0;esp 0;tglow 0;glow 0;spiked 0;barrel 0;box 0" // (almost) all esp off
}
"*" "+ Automation" { // automation options
"*" "+ Buy Bots" { // buy bots by g-man (only when installed)
"*" "AWP Only" "exec buybots/awp" // always saves for awp small restock for found weapons
"*" "Sub-Machine Guns" "exec buybots/smg" // submachine guns small restock for found weapons
"*" "AK/M4 Only" "exec buybots/akm4" // ak/m4 when possible small restock for found weapons
"*" "Best Rifle" "exec buybots/bestrifle" // sig/aug if possible else ak/m4 small restock for found weapons
"*" "Best Weapon" "exec buybots/bestweapon" // best weapon of (awpaugsigakm4p90mp5umpmac10tmp) that you can afford
"*" "Best Weapon (No AWP)" "exec buybots/bestweapon2" // best weapon of (augsigakm4p90mp5umpmac10tmp) that you can afford
"*" "Best Weapon (No Zoom)" "exec buybots/bestweapon3" // best weapon of (akm4p90mp5umpmac10tmp) that you can afford
"*" "Economical" "exec buybots/economical" // if you dont already have a weapon best of (awpaugsigakm4p90mp5umpmac10tmp)
"*" "Economical (No AWP)" "exec buybots/economical2" // if you dont already have a weapon best of (augsigakm4p90mp5umpmac10tmp)
"*" "Economical (No Zoom)" "exec buybots/economical3" // if you dont already have a weapon best of (akm4p90mp5umpmac10tmp)
"*" "*Disable Buy Bots*" "alias siground nop" // disables buy bots
"*" "+ Buy Bot Options" { // various buy bot settings
"*" "# Of HE Grenades" "buyhe_t" // number of he grenades to buy with each weapon
"*" "# Of Flashbangs" "buyflash_t" // number of flashbangs to buy with each weapon
"*" "# Of Smoke Grenades" "buysmoke_t" // number of smoke grenades to buy with each weapon
"*" "Switch To Knife" "toknife_t" // automatically switch to knife after buying
}
}
"*" "+ Auto Move" { // some basic auto move options
"*" "+ Grenade Dodging" {
"*" "Off" "am_nade_dodge 0" // no dodging
"*" "All" "am_nade_dodge 1" // moves away from all he grenades
"*" "Enemies Only" "am_nade_dodge 2" // moves away from enemy he grenades only (usefull with ff off)
}
"*" "+ Follow.." {
"*" "Off" "am_followmode 0" // doesnt follow players
"*" "All" "am_followmode 1" // follows any player you point at
"*" "Team Only" "am_followmode 2" // follows teammates you point at
"*" "Enemy Only" "am_followmode 3" // follows enemies you point at
}
"*" "Min. Distance (+)" "am_player_mindist up 20" // increase minimum distance from player
"*" "Min. Distance (-)" "am_player_mindist down 20" // decrease minimum distance from player
"*" "Max. Distance (+)" "am_player_maxdist up 20" // increase minimum distance from player
"*" "Max. Distance (-)" "am_player_maxdist down 20" // decrease minimum distance from player
}
"*" "Auto Pistol Switch" "aswitch" // automatically switch to pistol when out of primary ammo
"*" "Pistol Auto Fire" "pistol change" // pistol rapid fire
"*" "Bunny Hop [on/off]" "jump change" // keep jumping while jump button is pressed
"*" "Duck Jump [on/off]" "duck change" // automatically duck while jumping
}
"*" "+ Speed Hack" { // speed hack options (can create lag!)
"*" "Speed: Auto 6x" "aspeed 6;speedon 300 ;speedoff 7000" // 6x speed while shooting
"*" "Speed: Auto 3x" "aspeed 3;speedon 800 ;speedoff 6000" // 3x speed while shooting
"*" "Speed: Auto 2x" "aspeed 2;speedon 1000;speedoff 5000" // 2x speed while shooting
"*" "Speed: Auto 1.2x" "aspeed 1.2;speedon 1500;speedoff 5000" // 1.2x speed while shooting
"*" "Speed: 2x" "aspeed 1;speed 2;speedon 1000;speedoff 5000" // always double speed when possible
"*" "Speed: Off" "aspeed 1;speed 1;speedon 1000;speedoff 5000" // disable speed hack
}
"*" "+ Removals" { // remove certain aspects from the game
"*" "Hide Smoke & Flash" "smoke 1;flash 1" // remove smoke never be blinded by flashbangs
"*" "Show Smoke & Flash" "smoke 0;flash 0" // normal smoke/flash behaviour
"*" "Sniper Blackout Fix" "sniper change" // remove blackout when zoomed in with sniper rifles
"*" "Anti zoom [on/off]" "antizoom change" // dont zoom in with sniper rifles when in zoom mode
"*" "+ No-Recoil" {
"*" "Off" "recoil 0.0" // dont compensate recoil
"*" "Soft" "recoil 0.7" // light recoil compensation
"*" "Best" "recoil 1.0" // ideal recoil compensation
"*" "Max" "recoil 1.4" // recoil moves your weapon down instead of up
}
}
"*" "+ Info" { // various information
"*" "+ Stats Reprting" { // report your stats to other players (DETECTABLE FEATURE!!!)
"*" "No Stats Report" "saystats 0" // disable this feature
"*" "To HUD" "saystats 3" // report stats to hud (also shows frags per minute)
"*" "As Say Message" "saystats 1" // report your stats as say message (DETECTABLE)
"*" "To OGC Console" "saystats 2" // print your stats on the ogc console (not detectable)
}
"*" "HUD Info: Aim" "info 1" // show who is aiming at whoom
"*" "Hud Info: Default" "info 2" // hud messages: on
"*" "HUD Info: CVAR Changes" "info 3" // hud messages: show all cvar changes
"*" "HUD Info: Off" "info 0" // don't display hud messages or aiming info
"*" "Death Info [on/off]" "death change;color death 100 100 0" // show the path of the bullet that killed you.
"*" "Bomb Timer [on/off]" "bombtimer change" // c4 countdown timer
"*" "Show System Time" "systime change" // show current time
}
"*" "+ Zooming" { // zoom
"*" "+ Mouse 3" {
"*" "Slow Zoom" "bind mouse3 +cm" // bind slow zoom on mouse3
"*" "Fast Zoom" "bind mouse3 +cf"// bind fast zoom on mouse3
"*" "Instant Zoom" "bind mouse3 +dozoom" // bind instant zoom on mouse3
}
"*" "+ Mouse 2" {
"*" "Slow Zoom" "bind mouse2 +cm"
"*" "Fast Zoom" "bind mouse2 +cf"
"*" "Instant Zoom" "bind mouse2 +dozoom"
}
"*" "Unbind Mouse (All)" "unbind mouse1;unbind mouse2;unbind mouse3" // unbind ogc mouse123 button functions. (restores HL binds)
"*" "+ Select Zoom" {
"*" "90x" "zoom 10"
"*" "80x" "zoom 20"
"*" "70x" "zoom 30"
"*" "60x" "zoom 40"
"*" "50x" "zoom 50"
"*" "40x" "zoom 60"
"*" "30x" "zoom 70"
"*" "20x" "zoom 80"
"*" "Off" "zoom 90;czoom 1000"
}
}
"*" "+ Misc" { // miscellaneous options
"*" "+ Half-Life" { // half-life related options
"*" "Block: Kill" "blockactive 1;block cmd kill" // blocks the "kill" command. (you cannot be admin_slay'd)
"*" "Block: Drop" "blockactive 1;block cmd drop" // blocks the "drop" command. (you can keep your weapon on knife only servers)
"*" "Block: Chooseteam" "blockactive 1;block cmd chooseteam" // blocks the "chooseteam" command. usefull so admins cannot force team changes.
"*" "Block: OFF(default)" "blockactive 0;block clear" // disable hl console block
"*" "Log: ON/OFF" "log change" // logs HL commands to a file. useful to see what aliases hlg ch
"*" "Re-enable Console" "#console 1;#bind ~ toggleconsole" // reenable the HL console (useful if you lost HL console access)
"*" "Crosshair" "crosshair change" // toggles default HL crosshair on/off. Use this if you lost your
"*" "Restore HL Binds" "#exec config.cfg" // reload config.cfg. useful if some evil admin unbinded your keys.
"*" "Quit HL" "#quit" // normal HL quit
"*" "Quit HL (fast)" "quit" // fast quit. Might not work correctly on all machines. (works for me on winxp)
}
"*" "OGC Console" "#hideconsole;console_toggle" // access the ogc console
"*" "+ Console Placement" {
"*" "Move Left" "repeat2;con_x down 4"
"*" "Move Right" "repeat2;con_x up 4"
"*" "Move Up" "repeat2;con_y down 3"
"*" "Move Down" "repeat2;con_y up 3"
"*" "Width (+)" "repeat2;con_w up 4"
"*" "Width (-)" "repeat2;con_w down 4"
"*" "Height (+)" "repeat2;con_h up 3"
"*" "Height (-)" "repeat2;con_h down 3"
"*" "Reset To Defaults" "con_x 500;con_y 0;con_w 524;con_h 600"
}
"*" "+ Menu Settings" {
"*" "Sounds [on/off]" "menusound change"
"*" "Move Left" "repeat2;menu_x down 4"
"*" "Move Right" "repeat2;menu_x up 4"
"*" "Move Up" "repeat2;menu_y down 3"
"*" "Move Down" "repeat2;menu_y up 3"
"*" "Width (+)" "repeat2;menu_w up 2"
"*" "Width (-)" "repeat2;menu_w down 2"
"*" "Reset To Defaults" "menu_x 240;menu_y 245;menu_w 160"
}
"*" "All Cheats Off" "alloff1" // maybe some dont turn off
"*" "+ Save.." {
"*" "Save As Defaults" "save"
"*" "Save (Slot 2)" "save2"
"*" "Save (Slot 3)" "save3"
}
"*" "+ Load.." {
"*" "Load Defaults" "load"
"*" "Load (Slot 2)" "load2"
"*" "Load (Slot 3)" "load3"
}
"*" "Respawn [on/off]" "respawn_t" // try to automatically respawn when dead
}
"*" "+ IRC / Game Chat" { // options for the ingame chat and the ogc irc client
"*" "+ IRC" { // irc optinons are only available when plugin_irc.dll is installed.
"*" "Toggle Irc Window" "irc_toggle" // show/hide IRC Window
"*" "[Pause]:IRC" "bind pause irc_toggle" // bind IRC window on Pause-key
"*" "[F12] :IRC" "bind f12 irc_toggle" // bind IRC window on F12 -key
"*" "Connect to: OgcIrc" "irc_active 1;irc /connect irc.rizenet.org #ogcirc %hlnick%" // Connect to the ogc irc channel with current HalfLife nick
"*" "Disconnect" "irc_active 0;irc /disconnect" // close irc connection
}
"*" "+ IRC Placement" {
"*" "Move Left" "repeat2;irc_x down 4"
"*" "Move Right" "repeat2;irc_x up 4"
"*" "Move Up" "repeat2;irc_y down 3"
"*" "Move Down" "repeat2;irc_y up 3"
"*" "Width Up" "repeat2;irc_w up 4"
"*" "Width Down" "repeat2;irc_w down 4"
"*" "Height Up" "repeat2;irc_h up 3"
"*" "Height Down" "repeat2;irc_h down 3"
"*" "Reset To defaults" "irc_x 0;irc_y 20;irc_w 800;irc_h 450"
}
"*" "+ Irc Background" { // IRC window background
"*" "Red (+)" "repeat1;color irc_back +2 x x x"
"*" "Red (-)" "repeat1;color irc_back -2 x x x"
"*" "Green (+)" "repeat1;color irc_back x +2 x x"
"*" "Green (-)" "repeat1;color irc_back x -2 x x"
"*" "Blue (+)" "repeat1;color irc_back x x +2 x"
"*" "Blue (-)" "repeat1;color irc_back x x -2 x"
"*" "Trans (+)" "repeat1;color irc_back x x x +4"
"*" "Trans (-)" "repeat1;color irc_back x x x -4"
}
"*" "+ Chat Settings" {
"*" "[Enter]:Chat" "bind enter chat" // bind chat console on ENTER-key
"*" "[Bcksp]:Teamchat" "bind backspace teamchat" // bind teamchat console on BACKSPACE-key
"*" "[Z]:Chat" "bind z chat" // bind chat console on Z-key
"*" "[u]:Teamchat" "bind u teamchat" // bind teamchat console on U-key
"*" "Name Format: 0" "chat_mode 0" // *DEAD*(Terrorist)Sir_Knumskull: [newline] where's the bomb?
"*" "Name Format: 1" "chat_mode 1" // Sir_Knu: where's the bomb?
"*" "Name Length: 5" "chat_namelength 5" // limit chat-names to 5 characters
"*" "Name Length: 8" "chat_namelength 8" // limit chat-names to 8 characters
"*" "Name Length: 16" "chat_namelength 16" // limit chat-names to 16 characters
}
"*" "+ Chat Placement" {
"*" "Move Left" "repeat2;chat_x down 4"
"*" "Move Right" "repeat2;chat_x up 4"
"*" "Move Up" "repeat2;chat_y down 3"
"*" "Move Down" "repeat2;chat_y up 3"
"*" "Width Up" "repeat2;chat_w up 4"
"*" "Width Down" "repeat2;chat_w down 4"
"*" "Height Up" "repeat2;chat_h up 3"
"*" "Height Down" "repeat2;chat_h down 3"
"*" "Reset To defaults" "chat_x 40;chat_y 0;chat_w 900;chat_h 400"
}
"*" "+ Chat Background" { // chat console background
"*" "Red (+)" "repeat1;color chat_bg +2 x x x"
"*" "Red (-)" "repeat1;color chat_bg -2 x x x"
"*" "Green (+)" "repeat1;color chat_bg x +2 x x"
"*" "Green (-)" "repeat1;color chat_bg x -2 x x"
"*" "Blue (+)" "repeat1;color chat_bg x x +2 x"
"*" "Blue (-)" "repeat1;color chat_bg x x -2 x"
"*" "Trans (+)" "repeat1;color chat_bg x x x +4"
"*" "Trans (-)" "repeat1;color chat_bg x x x -4"
}
"*" "+ Team Chat" { // chat console background (team chat color)
"*" "Red (+)" "repeat1;color chat_team +2 x x x"
"*" "Red (-)" "repeat1;color chat_team -2 x x x"
"*" "Green (+)" "repeat1;color chat_team x +2 x x"
"*" "Green (-)" "repeat1;color chat_team x -2 x x"
"*" "Blue (+)" "repeat1;color chat_team x x +2 x"
"*" "Blue (-)" "repeat1;color chat_team x x -2 x"
"*" "Trans (+)" "repeat1;color chat_team x x x +4"
"*" "Trans (-)" "repeat1;color chat_team x x x -4"
}
}
"*" "+ Winamp" { // winamp control
"*" "> Play" "winamp play" // play the current track
"*" "[] Stop" "winamp stop" // stops the current track playback
"*" "|| Pause" "winamp pause" // pauses playback
"*" ">> Fast Forward" "winamp forward" // skips forward 10 seconds
"*" "<< Rewind" "winamp back" // skips back 10 seconds
"*" "|> Next" "winamp next" // next track
"*" "<| Previous" "winamp prev" // previous track
"*" "+ Volume" { // various other winamp options
"*" "Volume: Automatic" "wa_autovolume 1;" // fades out when alive fades in when dead
"*" "Volume: ********" "wa_autovolume 0;winamp volume 255;#volume 0.2"
"*" "Volume: *******" "wa_autovolume 0;winamp volume 224;#volume 0.2"
"*" "Volume: ******" "wa_autovolume 0;winamp volume 192;#volume 0.3"
"*" "Volume: *****" "wa_autovolume 0;winamp volume 160;#volume 0.3"
"*" "Volume: ****" "wa_autovolume 0;winamp volume 128;#volume 0.4"
"*" "Volume: ***" "wa_autovolume 0;winamp volume 96;#volume 0.5"
"*" "Volume: **" "wa_autovolume 0;winamp volume 64;#volume 0.6"
"*" "Volume: *" "wa_autovolume 0;winamp volume 32;#volume 0.7"
}
"*" "+ Other Options" { // various other winamp options
"*" "Winamp Control: OFF" "wa_active 0" // releases winamp control
"*" "Winamp Control: ON" "wa_active 1" // enables winamp control
"*" "Draw Current Title" "wa_title change" // draws the current playing track
"*" "Shuffle: On" "winamp shuffle 1"
"*" "Shuffle: Off" "winamp shuffle 0"
"*" "Repeat : On" "winamp repeat 1"
"*" "Repeat : Off" "winamp repeat 0"
}
}
CoNsTaNtİNe isimli Üye şimdilik offline konumundadır  
Alt 24.02.08, 17:40   #2
Standart


ingilizcem kötü oldugu icin anlayamadım ...
sezginsemih isimli Üye şimdilik offline konumundadır  
Alt 29.02.08, 16:01   #3
Standart


ewt bncede ama fena hile degil hani...
Mic Check isimli Üye şuanda  online konumundadır  
Alt 16.03.08, 13:43   #4
Standart


ewt güzel ama anlamak zor dimi kanka........
CoNsTaNtİNe isimli Üye şimdilik offline konumundadır  
Alt 31.03.08, 12:58   #5
Standart


güzel teşekkürler
grothman123 isimli Üye şimdilik offline konumundadır  
Alt 02.04.08, 12:45   #6
Standart


sagolun.... arkadaslar...
CoNsTaNtİNe isimli Üye şimdilik offline konumundadır  
Alt 30.04.08, 02:24   #7
Standart


cok iyiyimis.sagol
kekeme isimli Üye şimdilik offline konumundadır  
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