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| | #1 |
| | name "Qu4Rt!L" bind "SPACE" "+jumpduck" bind "a" "+moveleft" bind "d" "+moveright" bind "e" "+use" bind "r" "+reload" bind "s" "+back" bind "g" "drop" bind "w" "+forward" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F5" "snapshot" bind "TAB" "+showscores; stopsound" bind "ESCAPE" "cancelselect" bind "`" "toggleconsole" bind "~" "toggleconsole" bind "." "buyammo2" bind " " "buyammo1"bind "o" "buyequip" bind "\" "r_drawviewmodel 1" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "F6" "b 4 6 and F7" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "b" "buy" bind "m" "chooseteam" bind "t" "impulse 201" bind "y" "messagemode" bind "u" "messagemode2" bind "F5" "snapshot" bind "PAUSE" "pause" bind "i" "+commandmenu" bind "PGDN" "r_drawview" bind "MOUSE1" "+attack; adjust_crosshair" bind "MOUSE2" "+attack2" bind "q" "lastinv" bind "MWHEELDOWN" "gl_spriteblend 0" bind "MWHEELUP" "gl_spriteblend 1" bind "p" "impulse 101" m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "1" sensitivity "1.5" hud_fastswitch "1" zoom_sensitivity_ratio "1" // __________ //----( Violence )---> // ¯¯¯¯¯¯¯¯¯¯ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // __________ //----( Graphics )---> // ¯¯¯¯¯¯¯¯¯¯ gl_alphamin "0.25" gl_cull "1" gl_dither "1" gl_flipmatrix "0" gl_keeptjunctions "0" gl_lightholes "0" gl_monolights "0" gl_overbright "0" gl_palette_tex "0" gl_picmip "1" gl_playermip "5" gl_polyoffset "0.1" gl_round_down "6" gl_smoothmodels "0" gl_spriteblend "1" gl_texsort "0" //enables brighter and more vivid textures but slows performancegl_wateramp "0" //enable amplified (higher) waves in water. 1 may decrease FPS gl_ztrick "0" //speeds up renndering on some 3dfx cards (and maybe others) but may cause flickering on some video cardsmp_decals "100" //set max number of decals to display in multiplayer (set lower for perfomance boost but blast marks and logos will disappear sooner)r_decals "100" //set max number of blast mark decals in single-player (lower number will improves perfomance some but decals wil disappear sooner)r_drawviewmodel "1" //enable drawing player weapon model (off improves perfomance a bit) r_dynamic "0" //enable dynamic lighting -- the light reflections glowing objects make on other objects nearby such as rockets and the flashlight (0 may improve fps)r_mirroralpha "0" //enable reflective textures (0 may improve performance) r_mmx "0" //force MMX calculation methods for MMX CPU's (set to 1 if your CPU supports MMX! Any p2 does as do most newer AMD and Cyrix chips. If using 1 reduces perfomance set back to 0)r_shadows "0" //enable player shadows (decreases performance and doesn't look that great) r_speeds "0" //enable display of average fps draw speed and polygon infor_traceglow "0" //enable inclusion of monsters in glow sprite occlusion checking (1 will decrease perfomance) rate "8000" con_color "250 150 500" scr_conspeed "97879978789" _vid_wait_override "0" _vid_default_mode "0" _vid_default_mode_win "3" vid_config_x "800" vid_config_y "600" vid_stretch_by_2 "0" // _______ //----( Sound )---> // ¯¯¯¯¯¯¯ s_disable_a3d s_a3d "0" s_eax "1" s_2dvolume "0.3" s_verbwet "0.25 s_distance "100" s_min_distance "8" s_max_distance "1000" s_automin_distance "5" s_automax_distance "1500" s_geometry "1" s_reverb "1" s_rolloff "1.0" s_doppler "0" s_leafnum "0" s_refgain "0.42" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_occlude "1" s_occfactor "0.5" s_reflect "1" ambient_level "0.3" ambient_fade "300" hisound "1" _snd_mixahead "0.2 room_off "1" volume "1" suitvolume "0.9" bgmvolume "0" // _________ //----( Network )---> // ¯¯¯¯¯¯¯¯¯ ex_interp ".05" ex_extrapmax "1" ex_maxerrordistance "0" cl_lc "1" cl_lw "1" //enable client-side (lagless) weapon animations and sounds. If 1 weapons animation and sounds will fire instantly but the real shot must be acknowledged by the server to happen so animation/sounds may not match server reality. Leave on (1) if you have lag compensation oncl_lb "1" //enable client-side blood splat prediction (if cl_lw is 1). If on hits may look like misses and vice-versacl_latency "-999" cl_updaterate "50" //set number of updates client will request from the server each second. In general the more players in the game the lower this should be. Lower than 12 will cause choppiness but 15 may be great for some slow connections. Cable and DSL connections may like 30-40 unless there are too many players on the server. FOr lan games use 50cl_cmdrate "50" //set the number of times per second that the client will update the server. Leave at 30 (or lower) for modems set to 35-55 for Cable or DSL 50 for LAN gamescl_vsmoothing "0.05" rate "1500" // ________ //----( Client )---> // ¯¯¯¯¯¯¯¯ cl_adaptive "0" cl_allowdownload "1" //enable download of maps models and decals on joining a servercl_allowupload "1" //enable upload of maps models and decals on joining a servercl_backspeed "9999" cl_sidespeed "9999" cl_bob "0" cl_bobcycle "0" cl_bobup "0" cl_dlmax "128" //set the maximum number of kilobytes to download >from a server cl_download_ingame "0" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only) cl_fixtimerate "7.5" //sets the fixed time rate cl_forwardspeed "9999" cl_gaitestimation "2" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag cl_gibcount "2" //sets the number of gibs to spawn when blowing an enemy to bits. lower or 0 may improve FPS cl_giblife "2" //sets the time in seconds that gibs remain before disappearing. lower or 0 may improve FPS cl_gibvelscale "2" //sets the scale factor for gib graphics. higher may improve FPS cl_himodels "0" //enable high quality player models. Set to 1 for slightly better quality player models (and slightly lower fps) cl_idealpitchscale "0.8" cl_movespeedkey "0.57" cl_nolerp "0" cl_nopred "0" //disable client-side prediction (1 may increase lag) cl_observercrosshair "1" cl_pitchdown "89" cl_pitchup "89" cl_pred_fraction "0.650" cl_pred_maxtime "500" cl_rollspeed "9999999" cl_showfps "1" cl_solid_players "0" cl_dynamiccrosshair "1" cl_rate "1500" // _______ //----( Other )---> // ¯¯¯¯¯¯¯ max_shells "0" max_smokepuffs "0" gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" console "1" crosshair "1.000000" fastsprites "0" default_fov "100" graphheight "105" hpk_maxsize "0" hud_centerid "1" hud_fastswitch "2" hud_takesshots "0" joystick "0.000000" lookspring "0.000000" lookstrafe "0.000000" net_graphwidth "140" net_scale "5" r_bmodelhighfrac "5.0" scr_transparentui "1" setinfo "ah" "0" setinfo "dm" "0" setinfo "ghosts" "0" setinfo "lefthand" "0" setinfo "vgui_menus" "0" sv_aim "0" tracker "0" vid_wait "0" viewsize "120.000000" fps_max "101" //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem but no longer affects network lagnet_graphpos "1" //Position des Netgraphs precache "0" //enable pre-loading of all needed files at map start // __________ //----( Required )---> // ¯¯¯¯¯¯¯¯¯¯ cl_download_ingame "0" cl_allowdownload "1" cl_allowupload "1" gl_max_size "128" gl_alphamin "0.25" gl_monolights "0" cl_solid_players "1" cl_forwardspeed "9999" cl_backspeed "9999" +mlook +mlook +jlook //--Drawviewmodel Toggler alias model_t model_on alias r_drawview1 "r_drawviewmodel 1; developer 0;echo ; developer 0; alias r_drawview r_drawview0;" alias r_drawview0 "r_drawviewmodel 0; developer 0;echo ; developer 0; alias r_drawview r_drawview1;" alias r_drawview "r_drawview1" alias +jumpduck "+jump; +duck; slot10" alias -jumpduck "-jump; -duck; slot10" alias slot10s "slot10;wait;wait;slot10;wait;wait;slot10;wait;wai t" bind f4 +af3 alias +af3 "buy;menuselect 4;menuselect 1;menuselect 3;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buy equip;menuselect 2;buyequip;menuselect 1;" alias -af3 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f5 +af4 alias +af4 "buy;menuselect 4;menuselect 2;menuselect 4;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buy equip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;buyammo2;buyammo2;buyammo2;buyequip;menuselect 4;buyequip;menuselect 3;" alias -af4 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f3 +af5 alias +af5 "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;" alias -af5 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f6 +af6 alias +af6 "buy;menuselect 4;menuselect 6;buyammo1;buyammo1;" alias -af6 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f7 +af7 alias +af7 "buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo1;buyammo1;buyammo1;buy ammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 4;buyequip;menuselect 3;buyequip;menuselect 3;buyequip;menuselect 6;" alias -af7 "slot10s;slot10s;slot10s;slot10s;slot10s" bind f8 +af8 alias +af8 "buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buya mmo2;buyammo2;buyequip;menuselect 4;buyequip;menuselect 3;buyequip;menuselect 3;buyequip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;" alias -af8 "slot10s;slot10s;slot10s;slot10s;slot10s" // == Aliases == // -- Echo aliases -- alias DevOn "developer 1" alias DevOff "developer 0" // -- Reset aliases -- alias Recho "echo Magnification reset." alias Reset "Recho; Zoom1" // -- Zoom magnifications -- alias Zoom1 "BndZoom1Up; BndZoom1Down; default_fov 90" alias Zoom2 "BndZoom2Up; BndZoom2Down; default_fov 80" alias Zoom3 "BndZoom3Up; BndZoom3Down; default_fov 70" alias Zoom4 "BndZoom4Up; BndZoom4Down; default_fov 60" alias Zoom5 "BndZoom5Up; BndZoom5Down; default_fov 50" alias Zoom6 "BndZoom6Up; BndZoom6Down; default_fov 40" alias Zoom7 "BndZoom7Up; BndZoom7Down; default_fov 30" alias Zoom8 "BndZoom8Up; BndZoom8Down; default_fov 20" alias Zoom9 "BndZoom9Up; BndZoom9Down; default_fov 10" // -- Zooming System -- alias BndZoom1Up "bind mwheelup Zoom2" alias BndZoom1Down "" alias BndZoom2Up "bind mwheelup Zoom3" alias BndZoom2Down "bind mwheeldown Zoom1" alias BndZoom3Up "bind mwheelup Zoom4" alias BndZoom3Down "bind mwheeldown Zoom2" alias BndZoom4Up "bind mwheelup Zoom5" alias BndZoom4Down "bind mwheeldown Zoom3" alias BndZoom5Up "bind mwheelup Zoom6" alias BndZoom5Down "bind mwheeldown Zoom4" alias BndZoom6Up "bind mwheelup Zoom7" alias BndZoom6Down "bind mwheeldown Zoom5" alias BndZoom7Up "bind mwheelup Zoom8" alias BndZoom7Down "bind mwheeldown Zoom6" alias BndZoom8Up "bind mwheelup Zoom9" alias BndZoom8Down "bind mwheeldown Zoom7" alias BndZoom9Up "" alias BndZoom9Down "bind mwheeldown Zoom8" // == Binds == bind mouse2 "Reset" Zoom1 // ================================================== == alias +jumpduck "+jump; +duck; slot10" alias -jumpduck "-jump; -duck; slot10" |
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| | #2 |
| | çok güzel hazırlamıışsın benim bile bilmediklerim var saolasın |
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| | #3 |
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| | #4 |
| | ne demişler at avrat silah silahta biraz hile var ama olsun :laugh: paylaşim için saol kanka |
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| | #5 |
| | bişe degil beyler............ |
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| | #6 |
| | La Semih az deilsin ha bütün hileleri Bir hilelnin içine baktın kopyala yapıştır seni gidi seni nese çok uğraşmışsın kopyala yapışır adamlar bunları yazana oyun biter böle Gerçeğini koysana ![]() |
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| | #7 |
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| | #8 |
| | ewt kanka katılıyorum hasan hic yenemedigi icin beni counterde böle konusur işte .... okulda da namalup oldugumu biliyor ya.... |
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| | #9 |
| | Hileyle Oynuo Zor yenio sonra diyor kimse beni yenemiyor!!!Unuttun mu Tek le sendin tek başıma 7 kişiydiniz hepinizi keklediğim günleri peeeh! |
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| | #10 |
| | kopyala yapıştır olsada güzel paylaşım ![]() |
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| Etiketler |
| hileleri, cofing, harika, conter |
Konuyu Toplam 1 Üye okuyor. (0 Kayıtlı üye ve 1 Misafir) | |
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