1.5 counter hileleri en harikaları burda
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1.5 counter hileleri en harikaları burda
"SPACE" "+jumpduck"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "o" "+use"
bind "r" "+reload"
bind "s" "+back"
bind "g" "drop"
bind "w" "+forward"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "TAB" "+showscores; stopsound"
bind "ESCAPE" "cancelselect"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "." "buyammo2"
bind "," "buyammo1"
bind "o" "buyequip"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "F6" "b 4 6 and F7"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "b" "buy"
bind "m" "chooseteam"
bind "t" "impulse 201"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "F5" "b 1 3"
bind "PAUSE" "pause"
bind "i" "+commandmenu"
bind "PGDN" "r_drawview"
bind "MOUSE1" "+attack; adjust_crosshair"
bind "MOUSE2" "+attack2"
bind "q" "lastinv"
bind "MWHEELDOWN" "gl_spriteblend 0"
bind "MWHEELUP" "gl_spriteblend 1"
bind "p" "impulse 101"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "3"
hud_fastswitch "1"
zoom_sensitivity_ratio "1"
// __________
//----( Violence )--->
// ¯¯¯¯¯¯¯¯¯¯
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// __________
//----( Graphics )--->
// ¯¯¯¯¯¯¯¯¯¯
gl_alphamin "0.25"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_monolights "0"
gl_overbright "0"
gl_palette_tex "0"
gl_picmip "1"
gl_playermip "5"
gl_polyoffset "0.1"
gl_round_down "6"
gl_smoothmodels "0"
gl_spriteblend "1"
gl_texsort "0" //enables brighter and more vivid textures, but slows performance
gl_wateramp "0" //enable amplified (higher) waves in water. 1 may decrease FPS
gl_ztrick "0" //speeds up renndering on some 3dfx cards (and maybe others), but may cause flickering on some video cards
mp_decals "100" //set max number of decals to display in multiplayer (set lower for perfomance boost, but blast marks and logos will disappear sooner)
r_decals "100" //set max number of blast mark decals in single-player (lower number will improves perfomance some, but decals wil disappear sooner)
r_drawviewmodel "1" //enable drawing player weapon model (off improves perfomance a bit)
r_dynamic "0" //enable dynamic lighting -- the light reflections glowing objects make on other objects nearby, such as rockets and the flashlight (0 may improve fps)
r_mirroralpha "0" //enable reflective textures (0 may improve performance)
r_mmx "0" //force MMX calculation methods for MMX CPU's (set to 1 if your CPU supports MMX! Any p2 does, as do most newer AMD and Cyrix chips. If using 1 reduces perfomance, set back to 0)
r_shadows "0" //enable player shadows (decreases performance and doesn't look that great)
r_speeds "0" //enable display of average fps, draw speed, and polygon info
r_traceglow "0" //enable inclusion of monsters in glow sprite occlusion checking (1 will decrease perfomance)
rate "8000"
con_color "756 876 987"
scr_conspeed "97879978789"
_vid_wait_override "0"
_vid_default_mode "0"
_vid_default_mode_win "3"
vid_config_x "800"
vid_config_y "600"
vid_stretch_by_2 "0"
// _______
//----( Sound )--->
// ¯¯¯¯¯¯¯
s_disable_a3d
s_a3d "0"
s_eax "1"
s_2dvolume "0.3"
s_verbwet "0.25
s_distance "100"
s_min_distance "8"
s_max_distance "1000"
s_automin_distance "5"
s_automax_distance "1500"
s_geometry "1"
s_reverb "1"
s_rolloff "1.0"
s_doppler "0"
s_leafnum "0"
s_refgain "0.42"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_occlude "1"
s_occfactor "0.5"
s_reflect "1"
ambient_level "0.3"
ambient_fade "300"
hisound "1"
_snd_mixahead "0.2
room_off "1"
volume "10"
suitvolume "0.9"
bgmvolume "0"
// _________
//----( Network )--->
// ¯¯¯¯¯¯¯¯¯
ex_interp "0.05"
ex_extrapmax "9999"
ex_maxerrordistance "0"
cl_lc "1"
cl_lw "1" //enable client-side (lagless) weapon animations and sounds. If 1, weapons animation and sounds will fire instantly, but the real shot must be acknowledged by the server to happen, so animation/sounds may not match server reality. Leave on (1) if you have lag compensation on
cl_lb "1" //enable client-side blood splat prediction (if cl_lw is 1). If on, hits may look like misses and vice-versa
cl_latency "-999"
cl_updaterate "50" //set number of updates client will request from the server each second. In general, the more players in the game, the lower this should be. Lower than 12 will cause choppiness, but 15 may be great for some slow connections. Cable and DSL connections may like 30-40, unless there are too many players on the server. FOr lan games, use 50
cl_cmdrate "50" //set the number of times per second that the client will update the server. Leave at 30 (or lower) for modems, set to 35-55 for Cable or DSL, 50 for LAN games
cl_vsmoothing "0.05"
rate "1500"
// ________
//----( Client )--->
// ¯¯¯¯¯¯¯¯
cl_adaptive "0"
cl_allowdownload "1" //enable download of maps, models, and decals on joining a server
cl_allowupload "1" //enable upload of maps, models, and decals on joining a server
cl_backspeed "9999"
cl_sidespeed "9999"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_dlmax "128" //set the maximum number of kilobytes to download >from a server
cl_download_ingame "0" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)
cl_fixtimerate "7.5" //sets the fixed time rate
cl_forwardspeed "9999"
cl_gaitestimation "2" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_gibcount "2" //sets the number of gibs to spawn when blowing an enemy to bits. lower or 0 may improve FPS
cl_giblife "2" //sets the time in seconds that gibs remain before disappearing. lower or 0 may improve FPS
cl_gibvelscale "2" //sets the scale factor for gib graphics. higher may improve FPS
cl_himodels "0" //enable high quality player models. Set to 1 for slightly better quality player models (and slightly lower fps)
cl_idealpitchscale "0.8"
cl_movespeedkey "0.57"
cl_nolerp "0"
cl_nopred "0" //disable client-side prediction (1 may increase lag)
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchup "89"
cl_pred_fraction "0.650"
cl_pred_maxtime "500"
cl_rollspeed "9999999"
cl_showfps "1"
cl_solid_players "0"
cl_dynamiccrosshair "1"
cl_rate "1500"
// _______
//----( Other )--->
// ¯¯¯¯¯¯¯
max_shells "0"
max_smokepuffs "0"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
console "1"
crosshair "1.000000"
fastsprites "0"
default_fov "100"
graphheight "105"
hpk_maxsize "0"
hud_centerid "1"
hud_fastswitch "2"
hud_takesshots "0"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
net_graphwidth "140"
net_scale "5"
r_bmodelhighfrac "5.0"
scr_transparentui "1"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "ghosts" "0"
setinfo "lefthand" "0"
setinfo "vgui_menus" "0"
sv_aim "0"
tracker "0"
vid_wait "0"
viewsize "120.000000"
fps_max "101" //set the maximum number of frames per second that the game will try to render. Similar to the old fps_modem, but no longer affects network lag
net_graphpos "1" //Position des Netgraphs
precache "0" //enable pre-loading of all needed files at map start
// __________
//----( Required )--->
// ¯¯¯¯¯¯¯¯¯¯
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
gl_max_size "128"
gl_alphamin "0.25"
gl_monolights "0"
cl_solid_players "1"
cl_forwardspeed "9999"
cl_backspeed "9999"
+mlook
+mlook
+jlook
//--Drawviewmodel Toggler
alias model_t model_on
alias r_drawview1 "r_drawviewmodel 1; developer 0;echo ; developer 0; alias r_drawview r_drawview0;"
alias r_drawview0 "r_drawviewmodel 0; developer 0;echo ; developer 0; alias r_drawview r_drawview1;"
alias r_drawview "r_drawview1"
alias +jumpduck "+jump; +duck; slot10"
alias -jumpduck "-jump; -duck; slot10"
alias slot10s "slot10;wait;wait;slot10;wait;wait;slot10;wait;wai t"
bind f4 +af3
alias +af3 "buy;menuselect 4;menuselect 1;menuselect 3;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buy equip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;buyammo2;buyammo2;buyammo2;buyequip;menuselect 4;buyequip;menuselect 3;"
alias -af3 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f5 +af4
alias +af4 "buy;menuselect 4;menuselect 2;menuselect 4;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buy equip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;buyammo2;buyammo2;buyammo2;buyequip;menuselect 4;buyequip;menuselect 3;"
alias -af4 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f3 +af5
alias +af5 "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buy equip;menuselect 2;buyequip;menuselect 1;buyequip;menuselect 6;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buy equip;menuselect 4;buyequip;menuselect 3;"
alias -af5 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f6 +af6
alias +af6 "buy;menuselect 4;menuselect 6;buyammo1;buyammo1;buyammo1;buyequip;menuselect 2;buyequip;menuselect 1;buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buy equip;menuselect 4;"
alias -af6 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f7 +af7
alias +af7 "buyequip;menuselect 2;buyequip;menuselect 1;buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buy equip;menuselect 4;buyequip;menuselect 3;"
alias -af7 "slot10s;slot10s;slot10s;slot10s;slot10s"
bind f8 +af8
alias +af8 "buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;buya mmo2;buyammo2;buyammo2;buyammo2;buyammo2;buyequip; menuselect 4;buyequip;menuselect 3;buyequip;menuselect 3;"
alias -af8 "slot10s;slot10s;slot10s;slot10s;slot10s"
// == Aliases ==
// -- Echo aliases --
alias DevOn "developer 1"
alias DevOff "developer 0"
// -- Reset aliases --
alias Recho "echo Magnification reset."
alias Reset "Recho; Zoom1"
// -- Zoom magnifications --
alias Zoom1 "BndZoom1Up; BndZoom1Down; default_fov 90"
alias Zoom2 "BndZoom2Up; BndZoom2Down; default_fov 80"
alias Zoom3 "BndZoom3Up; BndZoom3Down; default_fov 70"
alias Zoom4 "BndZoom4Up; BndZoom4Down; default_fov 60"
alias Zoom5 "BndZoom5Up; BndZoom5Down; default_fov 50"
alias Zoom6 "BndZoom6Up; BndZoom6Down; default_fov 40"
alias Zoom7 "BndZoom7Up; BndZoom7Down; default_fov 30"
alias Zoom8 "BndZoom8Up; BndZoom8Down; default_fov 20"
alias Zoom9 "BndZoom9Up; BndZoom9Down; default_fov 10"
// -- Zooming System --
alias BndZoom1Up "bind mwheelup Zoom2"
alias BndZoom1Down ""
alias BndZoom2Up "bind mwheelup Zoom3"
alias BndZoom2Down "bind mwheeldown Zoom1"
alias BndZoom3Up "bind mwheelup Zoom4"
alias BndZoom3Down "bind mwheeldown Zoom2"
alias BndZoom4Up "bind mwheelup Zoom5"
alias BndZoom4Down "bind mwheeldown Zoom3"
alias BndZoom5Up "bind mwheelup Zoom6"
alias BndZoom5Down "bind mwheeldown Zoom4"
alias BndZoom6Up "bind mwheelup Zoom7"
alias BndZoom6Down "bind mwheeldown Zoom5"
alias BndZoom7Up "bind mwheelup Zoom8"
alias BndZoom7Down "bind mwheeldown Zoom6"
alias BndZoom8Up "bind mwheelup Zoom9"
alias BndZoom8Down "bind mwheeldown Zoom7"
alias BndZoom9Up ""
alias BndZoom9Down "bind mwheeldown Zoom8"
// == Binds ==
bind mouse2 "Reset" Zoom1
// ================================================== ==
alias +jumpduck "+jump; +duck; slot10"
alias -jumpduck "-jump; -duck; slot10"
Benzer diğer konulara da bakmalısınız:
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eyvallah semih güzel paylaşim
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Cs 1.5 de bu kadar hile varmıydı ya
Teşekkürler.
Not:Bunlara bi yerde hile demek yanlış olur.Bunlara oyun komutları desek daha güzel olurdu.
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ya daha cok da hile varda bende olanı bu kaadr
______________________________________
replerinizi bekiyorum msj lerinizide.........
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oo krdeş paylaşım için çok saol
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bişe degil arkadaslar görevimiz sonucta......
Detaylar: cantır hileleri,